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BOWSER
The first time video gamers met the villainous Bowser, King of the Koopas, it was in Super Mario Bros, an 8-world NES game that addicted both the young and the old. Bowser, from there, spawned a TV show (the King Koopa Klub), a movie role (played by Dennis Hopper), many strange children, endless cartoons, airships, castles, bizarre flying clown heads, basically, he was the end-boss you loved to hate. Some say that one day, he will kidnap the Princess and get away with it for once, but still others say that there's no way, with Mario around. Mario Kart was the first game to let us play as Bowser, but Super Mario RPG really showed us what the big King Koopa could do.

In the original Super Smash Bros, he was noticeably missing, and considering his fame, it was a shame that they didn't manage to work him in in some way. Super Smash Bros Melee, however, gets it right. For now, for the first time in history, can you truly get to beat the Bowser; this time, he doesn't get any flying clown heads, or bridges spanning lava, or arsenals of psychotic Koopalings, or even a magic Kamek. But, in the spirit of the Koopa Klub, this is also Bowser's first time to finally make Mario really pay. So, take charge, Bowser fans! Fight the good fight!

CLASSIFICATION: Heavyweight
Regular Attacks
Bowser lunges with his shoulder. An excellent example of Bowser's power, as this will often kill if it isn't dodged. Try to sneak these hits in as often as possible, but don't play Bowser as if he were a close range fighter.
Bowser ducks and spins and hits the opponent a few times, then sends him upwards. Can also be pseudo-comboed after an Upward Smash if the opponent doesn't recover. Regardless, follow with an air attack or a Koopa Klaw.
Bowser knocks the opponent up into the air with his shell. Strong. As it's a juggling move, it's easy to repeat it around 3 times in a row on a fresh opponent to soften them up. Follow up on the second time with a forward smash or a smash B.
Special Attacks
Fire Breath: Bowser breathes fire, much like a Fire Flower. It fizzles after a few seconds. Excellent for keeping people from rushing you down and forcing them to go to the air. Unfortunately, it wears out rather quickly, and doesn't recharge fast. Quite a bonus for edge campers, though.
Koopa Klaw: Bowser slashes forward with a claw. If close enough he will grab the opponent and take a bite, at which point you may tap any direction to throw. The strength of the throw is comparable to the SSB throws of yore, especially the backthrow.

If too far to grab Bowser will send the opponent flying upwards instead. This throw is a second set of throws, which harks back to the original SSB, because all of the directional throws of Bowser (all 8) are strong.
Whirling Fortress: Bowser tucks into his shell and spins around. Hits a few times; the first hit is the strongest. Decent priority. Excellent for getting a quick breather. It's not a Link sword spin, but when people are getting too close, it's just as powerful.
Bowser Bomb: Bowser performs his butt stomp from Super Mario 3. Can kill weenie characters at reasonable damage (80%+) but has abysmal recovery; if you hit a fresh opponent they can still hit you before you recover. Also Bowser's main cause of self-destructs, as the arc at which he jumps is hard to get right. Practice, as the saying goes, makes perfect.
Strategies for Bowser
Swordsmen
-Link
-Young Link
-Marth
-Roy
They outprioritize you, so combo a lot but otherwise stay the hell away. None of these guys can get back up particularly well (good vertical, lousy horizontal), so Klaw-throw if possible.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
Let them come to you and beat them mercilessly. They're soft and spongy and about as tough as uncooked spam, so Smash when the opportunity arises. Otherwise use regular attacks to keep them at bay.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
These guys need to be in yo 'hood to do respectable damage, but they're faster. Still, you can usually rack up damage proportionally faster than they can. Also, breathe fire and make with the attacking of the claws.
Long Range
-Ness
-Samus
-Mewtwo
Oh dear Lord. Even if you get in close they can push you right out. Fire Breath is now useless, so do what you can. Follow, juggle, and end with a fat Smash attack. The good thing about the range attacks is that you can block with your shield, and even then, your enormous weight keeps you from flying. Use this to your advantage. Remember, the quickest move in Bowser's arsenal is his Bowser Bomb.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
Stay in close. They can't keep you out until you have substantial damage. With Bowser's strength a good smash attack (or even a stomp) is all you need.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Ganondorf is a problem, but at least DK sucks more than you. Treat them like swordsmen and edge guard since they can't get back on easily either. It's basically a battle of the weights, who can beat the other up and throw them quicker. Bowser has excellent throws.