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BOWSER
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The first time video gamers met the villainous Bowser, King of the
Koopas, it was in Super Mario Bros, an 8-world NES game that addicted
both the young and the old. Bowser, from there, spawned a TV show (the
King Koopa Klub), a movie role (played by Dennis Hopper), many strange
children, endless cartoons, airships, castles, bizarre flying clown
heads, basically, he was the end-boss you loved to hate. Some say that
one day, he will kidnap the Princess and get away with it for once, but
still others say that there's no way, with Mario around. Mario Kart was
the first game to let us play as Bowser, but Super Mario RPG really
showed us what the big King Koopa could do.
In the original Super Smash Bros, he was noticeably missing, and
considering his fame, it was a shame that they didn't manage to work
him in in some way. Super Smash Bros Melee, however, gets it right. For
now, for the first time in history, can you truly get to beat the
Bowser; this time, he doesn't get any flying clown heads, or bridges
spanning lava, or arsenals of psychotic Koopalings, or even a magic
Kamek. But, in the spirit of the Koopa Klub, this is also Bowser's
first time to finally make Mario really pay. So, take charge, Bowser
fans! Fight the good fight!
CLASSIFICATION: Heavyweight
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| Regular Attacks |
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Bowser lunges with his shoulder. An excellent example of Bowser's power, as
this will often kill if it isn't dodged. Try to sneak these hits in as
often as possible, but don't play Bowser as if he were a close range
fighter.
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Bowser ducks and spins and hits the opponent a few times, then sends
him upwards. Can also be pseudo-comboed after an Upward Smash if the
opponent doesn't recover. Regardless, follow with an air attack or a
Koopa Klaw. |
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Bowser knocks the opponent up into the air with his shell. Strong. As
it's a juggling move, it's easy to repeat it around 3 times in a row on
a fresh opponent to soften them up. Follow up on the second time with a
forward smash or a smash B. |
| Special Attacks |
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Fire Breath:
Bowser breathes fire, much like a Fire Flower. It fizzles after a few
seconds. Excellent for keeping people from rushing you down and forcing
them to go to the air. Unfortunately, it wears out rather quickly, and
doesn't recharge fast. Quite a bonus for edge campers, though.
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Koopa Klaw:
Bowser slashes forward with a claw. If close enough he will grab the
opponent and take a bite, at which point you may tap any direction to
throw. The strength of the throw is comparable to the SSB throws of
yore, especially the backthrow.
If too far to grab Bowser will send the opponent flying upwards
instead. This throw is a second set of throws, which harks back to the
original SSB, because all of the directional throws of Bowser (all 8)
are strong.
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Whirling Fortress:
Bowser tucks into his shell and spins around. Hits a few times; the
first hit is the strongest. Decent priority. Excellent for getting a
quick breather. It's not a Link sword spin, but when people are getting
too close, it's just as powerful.
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Bowser Bomb:
Bowser performs his butt stomp from Super Mario 3. Can kill weenie
characters at reasonable damage (80%+) but has abysmal recovery; if you
hit a fresh opponent they can still hit you before you recover. Also
Bowser's main cause of self-destructs, as the arc at which he jumps is
hard to get right. Practice, as the saying goes, makes perfect.
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| Strategies for Bowser |
Swordsmen -Link -Young Link -Marth -Roy |
They outprioritize you, so combo a lot but otherwise stay the hell
away. None of these guys can get back up particularly well (good vertical,
lousy horizontal), so Klaw-throw if possible.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
Let them come to you and beat them mercilessly. They're soft and spongy
and about as tough as uncooked spam, so Smash when the opportunity
arises. Otherwise use regular attacks to keep them at bay.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
These guys need to be in yo 'hood to do respectable damage, but they're
faster. Still, you can usually rack up damage proportionally faster
than they can. Also, breathe fire and make with the attacking of the
claws.
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Long Range -Ness -Samus -Mewtwo
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Oh dear Lord. Even if you get in close they can push you right out.
Fire Breath is now useless, so do what you can. Follow, juggle, and end
with a fat Smash attack. The good thing about the range attacks is that
you can block with your shield, and even then, your enormous weight
keeps you from flying. Use this to your advantage. Remember, the
quickest move in Bowser's arsenal is his Bowser Bomb. |
Lightweights -Kirby -Jigglypuff -Peach -Zelda |
Stay in close. They can't keep you out until you have substantial
damage. With Bowser's strength a good smash attack (or even a stomp) is
all you need.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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Ganondorf is a problem, but at least DK sucks more than you. Treat them
like swordsmen and edge guard since they can't get back on easily
either. It's basically a battle of the weights, who can beat the other
up and throw them quicker. Bowser has excellent throws. |