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CAPTAIN FALCON
Captain Falcon's main claim to fame is that he is one of the all-time greatest F-Zero racers. But since he has a decent amount of time to kill during the off season, he's been known to do a little bounty hunting from time to time. But whether he's roaming the cosmos, racing, or fighting in the ring, he consistently does one thing: kicks ass.

Captain Falcon's biggest advantage is his speed. Except for his devastating Falcon punch (more on that later), all his attacks are launched very quickly, most do a good deal of damage, and they tend to have good reach due to Falcon's height. The disadvantages are the unusual nature of some oh his attacks, and his lack of projectiles. It takes a while to get used to the way Falcon moves when he attacks, as well as the fact that to hit someone you have to be within an arm's (or leg's) reach of them.

CLASSIFICATION: Speedster
Regular Attacks
Falcon slams the opponent with a powerful elbow strike. This move becomes quite powerful when charged, and does decent damage even when it's not. It also launches the opponent at an almost perfect 45-degree arc for maximum distance.
This is not a great move. Falcon kicks his foot forward and then backwards. Poor range, only fair power, and poor distance make this move only good for a quick diversion attack.
This is one of Falcon's unusual attacks. He does a double kick at about a 60-degree angle to the ground, generally sending an opponent flying a good distance upwards and setting up for a Falcon Dive. The unusual part of this move is the attack box. While most up smashes have the attack box directly in front of the character, Falcon's is in front of and above him (a couple feet in front of his face, about). Like the other up smashes though, this will generally send your opponent upwards.
Special Attacks
Falcon Punch: This is one of the most powerful moves in the game. Falcon winds up, yells, and lets loose a devastating fire punch that can knock out just about anyone above 50% damage. The disadvantages are the windup time, and the obviousness of what's coming. Use this attack when landing a jump or if your opponent is attempting to come back, as almost no physical attack can stop it. It's not too difficult to get off once you get good. After a bit of practice, you should find yourself landing them fairly regularly.
Raptor Boost: Falcon's new move for Melee. He quickly runs across the screen and uppercuts the opponent, sending them into the air and doing a good bit of damage. The advantages of this move are the fact that it can attack someone a good distance away from Falcon, as well as the damage it does. It may not be possible to finish someone with this move, but it does build their damage. It's also tough to stop as by the time they see it coming it's usually too late. This move can be used a horizontal recovery, and when used in the air will hit opponents down.
Falcon Dive: Another of Falcon's unusual moves. Falcon leaps into the air, does a flip, and lands. While this doesn't appear to do anything at first, any opponent in Falcon's path during the upwards portion of the move is grabbed, and treated to an explosive hit that sends him flying. This attack can be used as a vertical recovery.
Falcon Kick: This move sends Falcon flying across the stage, burning up everything in his path with this fiery attack. Not great damage or distance, but excellent reach on the ground. It also is highly effective as a dive-bomb attack from the air, once you get the range down. Again, a bit odd and difficult to use, but worth it once you learn the ropes.
Strategies for Captain Falcon
Swordsmen
-Link
-Young Link
-Marth
-Roy
They have superior reach, and in some cases power, but you're a lot faster, and the Falcon Kick and Raptor boost make up the range thing. Neither Marth nor Roy has any projectiles, and good usage of Falcon's jumps, quick smashes, and special moves lets you beat them pretty easily. Similar story with the Links, but watch for the strong attacks and dodge the projectiles. Whatever you do, DON'T use the Falcon punch unless their shield is broken or you hit them with a freezie. You're left open way too long, and the swordsmen WILL slice and dice you.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
Lots of Falcon Kicks, Raptor Boosts, and strong attacks here. Falcon is the most powerful overall of all the speedsters, and you should be able to beat on them until you can lock on a smash attack. Again, don't bother with the Falcon punch. They'll definitely get away. Since many speedsters like to jump, well-timed Falcon Dives are an excellent way to finish them off.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
This is where it starts to get fun. These guys generally aren't quick enough to escape a Falcon punch if they've been stunned, and they won't be able to escape a well-executed Falcon Kick, especially from the air. Your up and forward smashes will come in handy against these guys, as will your down strong attack. All in all, not too tough.
Long Range
-Ness
-Samus
-Mewtwo
Falcon moves easily, so move in with your speedy dashes and start in with the Falcon Kicks, smashes, Raptor Boosts, and Falcon Dives. You may be able to stun them enough for a Falcon punch, but don't bet on it. Just keep beating them until you can finish them off with a Dive or a smash.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
These guys are maybe the only ones stranger than Falcon. Keep the Falcon Kicks, Raptor Boosts, and strong attacks going nonstop, pausing only for the occasional smash to finish them off. Most of them need to be close to do any real damage, so just don't let them move in. Watch for Peach's Hip Slam, as it's as deadly as the Raptor Boost.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Donkey Kong and Bowser pose no real threat to you, as they're generally too slow to do anything about your barrage of attacks. Since they're big targets, aerial Falcon Kicks are good here, and they aren't fast enough to avoid Falcon Punches. It should be noted that Ganondorf is Falcon's clone, and his Wizard's Foot and Gerudo Dragon are as far-reaching and almost as fast as Falcon's versions of the attacks, so be on the lookout. You can dodge his Warlock punch no problem, and the Dark Dive can be avoided by staying out of the air above him.