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FALCO
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Falco has starred as Fox's wingman in both the original Starfox and Starfox 64 (Lylat Wars in Britain). He, along with Peppy Hare, Slippy Toad, and of course, Fox McCloud, make up the skilled Starfox Team, which protects the Lylat system from the wiles of Andross, simian mad scientist extraordinaire. Falco's a bird, but which species is anyone's guess. Perhaps he's some kind of parrot. Perhaps he's a
Falcon. Nobody knows...
What we do know is that Falco is easily the most obnoxious smartass of a character ever found in any Nintendo game. Though he has been friends with Fox McCloud for ages, he often comments rudely about Fox's abilities as a pilot, and clearly believes he'd make a better leader for the Starfox team. Despite his poor attitude, he really is the most valuable of your wingmen in the Starfox games.
Falco makes his fighting debut as a "clone" of Fox. Don't be fooled, though. Though the two may share moves, Falco has quite a few differences from his furry counterpart. He's a bit slower, but can jump substantially higher (donning a bunny hood can actually be lethal when playing as Falco), and has more power in him. However, he's still fast enough to run circles around his opponents, and opponents with high percentages won't be able to escape him no matter how hard they try. Falco is also extremely resilient- it takes a lot to get rid of him for good, and this is perhaps his strongest point.
CLASSIFICATION: Speedster
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| Regular Attacks |
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Falco charges up, and lets out a kick, turning to hit his opponent. Unlike most smashes, it's better for racking up damage than actually knocking enemies away. It also hits quite low, and has no trouble hitting small characters like Pichu.
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Yow! Falco does the splits when you use the downward smash, kicking enemies on either side of him. It's a good clearout move, like most downward smashes, and hits both sides at the exact same time (most downward smashes don't, hitting one side after another). Of course, it's less powerful than the forward smash, but can get the job done.
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Falco's upward smash is an upward somersault kick. It can get an easy high KO on weakened enemies, and is a good juggling move. It'll also get rid of any annoying pests in front of you. It's probably more useful than the forward smash.
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| Special Attacks |
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Blaster:
This is similar in operation to Fox's blaster, but has a few differences. First, it's less rapid. Second, it is a bit more powerful. Third (and most importantly), it actually knocks enemies back a bit (Fox's blaster hurts enemies, but it doesn't budge them an inch). Use it whenever there's an opponent in clear view across the stage from you, or when you want to detonate a bob-omb from a safe distance.
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Falco Phantasm:
Most characters have a dash move that sends opponents into the air, but the Falco Phantasm kicks it up a notch and sends them higher, doing more damage. It's invaluable as a juggle starter, and don't hesitate to use it on a group of enemies.
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Firebird:
Like Fox's Firefox, this move will set Falco charging up for a moment, before shooting through the air in a burst of flame. You can use this in any direction you like, and it'll burn edge-guarders with ease. It won't go as far as the Firefox, but Falco's other jumps more than make up for that. If you have time to charge up, use this move horizontally as a more powerful alternative to the Falco Phantasm. It is very much worth it.
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Reflector:
SSB:M has much less focus on projectiles than its predecessor, but when the time comes for a long distance fight, this is a wonderful tool. If Falco is hit by a projectile while using this, the projectile will instantly be sent the other way, back at the opponent. Useless against some characters (like captain Falcon or DK), but extremely helpful against many others.
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| Strategies for Falco |
Swordsmen -Link -Young Link -Marth -Roy |
Against Swordsmen, you want to be the first to act. Start juggling combos from above and below, and then try to trap them in your multi-hitting kicks (done by pressing A quickly). Throws are handy to keep them out of commission for a moment or two. Just don't give them a chance to hit you, and they're putty in your hands.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
When facing other speedsters, it's a race to be the first to entrap the other in a series of quick hits. Be the first, and you're fine. You can damage your opponent a ton and then finish them. If you get caught, dodge, jump, do whatever it takes to get out of your opponents' grip so you can try to get back at your foe.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
You want to treat these guys like Swordsmen. You're really just a faster version of
them who is only slightly weaker, so act accordingly. Toss them around and entrap them in multiple back and forth hits with the Falco Phantasm. It's also a good idea to blast at these guys with the Firebird.
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Long Range -Ness -Samus -Mewtwo
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Your reflector is invaluable here. Whenever one of these characters fires a high-powered blast at you, quickly hold down + B, and you'll be saved from what could be a painful death. Your reflector will even protect you from Ness' PK Flash. Otherwise, treat these guys like Close Ranges, and juggle more than you normally would, since that's their weak point.
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Lightweights -Kirby -Jigglypuff -Peach -Zelda |
Don't let these guys touch the ground, and they'll have a lot more trouble. Since Falco's smash attacks tend to send enemies high in the air, use them a lot. Edge-guard like crazy, and lightweights shouldn't be able to harm you badly.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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Heavyweights are the difficult ones for Falco. Basically, do what you usually do and don't give them breathing room. You'll want to rely more on your blaster, since these guys have mostly close-up attacks. Also, be sure to blast at them with the Firebird, and don't bother using the Falco Phantasm. You can win if you work at them long enough.
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