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FOX
Fox McCloud is the furry hero of the Starfox games. Along with his wingmen Peppy, Slippy, and Falco (also a playable character in SSB:M), he protects the Lylat System from certain doom at the hands of the evil Andross. He has had starring roles in the original Starfox for the SNES, and Starfox 64. His next game is not the space shoot-em-up many expected, but rather, Starfox Adventures, a Zelda-like adventure game developed by Rareware, due sometime in 2002. Starfox adventures (originally titled Dinosaur Planet) did not feature Fox McCloud at first, but rather, a different fox named Sabre. However, Shigeru Miyamoto was inspired by the game's action and adventure, and wanted it to feature his beloved characters, so let it be written, so let it be done. And it was.

In SSB:M, Fox fits into the category of Speedster. He is blazingly fast, but lacks a certain punch. However, persistent players will find that Fox can easily rack up an opponent's damage a ton, making it simple to KO an opponent effectively. Fox's hits are all generally of the same power, but he can hit in many directions. Once you harness his speed, you'll be a force to be reckoned with.

CLASSIFICATION: Speedster
Regular Attacks
This move unleashes a low kick that'll easily hit some of the pesky, little fighters like Kirby or Pichu, who are harder to hit. It's got good power behind it, but it does lack a certain *oomph*. It's actually better when you don't charge it fully, because then you can work it into your lighting quick kicking combos.
Fox's down smash causes him to do the splitz, tripping up opponents on both sides. It knocks enemies fairly far for a down smash, but it'll only be a serious KO threat once your opponent's damage is fairly high.
This move has only one purpose: juggling. Fox will do a backwards somersault kick that can knock opponent into the air OR effectively keep them there. This is extremely effective against long range characters.
Special Attacks
Blaster: This is best to use on a character with no reflector move, when you're some distance away from them. It fires blazingly fast, and is great for damage racking, but there's a problem: it won't make an enemy flinch. If your foe is charging, running, or performing some such trick, firing them with your blaster won't stop them. Still, it's an effective, sneaky way of raising percentages, since human characters probably won't even notice it, or will think they somehow dodged it.
Fox Illusion: The Fox Illusion is a much improved version of a dash+A move. Fox will teleport forward a few paces, leaving behind faint images of himself (that's just for show). In doing so, he will knock his opponent into the air, leaving them open to some upward attacks.
Firefox: The Firefox is one of the moves that was entirely made up for SSB, since Fox never really had any moves in his games, other than his Blaster in multiplayer. This move sets Fox charging up, then shooting through the air in a burst of flame. It's an excellent return move, and can be used in any direction (tilt the control stick once Fox starts charging). Only extremely good timing will stop this move.
Reflector: This move is simple: hold down+B, and a shield will flash and spin around Fox. If a projectile hits him during this time, it'll be sent backwards in the opposite direction, hopefully hitting the person who fired it. It can be hard to remember to use this move, but try hard to get used to using it. You'll be glad you did.
Strategies for Fox
Swordsmen
-Link
-Young Link
-Marth
-Roy
These fighters can be tough, so play defensively and evasively. The best place to hit a sowrdsman is from below, so try to do that when possible. Work at them with your laster from a distance, and try to use hit and run attacks. Wait for a mistake, then capitalize on it. Also, make sure to use your reflector on the various projectiles the Links use. It will help you immensely.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
As soon as the fight begins, hit them with a dash move and don't give them breathing room. They're going to try to do the same to you, but instead of being cautious, go all out on them. If you can clear them out first, you'll have the edge for the rest of the battle. Be sure to hit A repeatedly to trap them ina web of kicks.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
This guys are stronger than you, and nearly as fast, so be very careful. For those that have and use projectiles, use your reflector often. Get in the fray, but don't forget to get out for a moment while you plan your next move. Try to burn multiple enemies with the Firefox, and use your upward throw when they try to get close.
Long Range
-Ness
-Samus
-Mewtwo
Reflect, reflect, reflect. A reflected charge shot or shadow ball will catch your opponent off guard and blow them away, hopefully to kingdom come. You can also elect to get right up close and hit them repeatdely, as they won't be able to defend themselves very well. Long Ranges are also extremely susceptible to juggling, so do not hesitate to do that often. Just watch out for Mewtwo's psychic tricks and Ness's good smashes.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
Since lightweights rely on special moves, get to know what their moves are, and how to dodge them. Keep a keen eye out for Nayru's Love, Peach Bomber, Stone, Needle Storm, and Sing, and you will be able to avoid those moves. Kirby WILL try to suck you up and use your blaster, but you have the advantage of being able to reflect his blasts. Also, these characters to leave themselves open to attacks after using certain moves. That's when a throw is in order.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Depending on your skill, these guys will be impossibly hard or pathetically easy to beat. At first, you'll find yourself prone to their powerful charge attacks. However, if you learn to recognize these moves, you can move out of harm's way and remain unscathed. Whittle away at their defense with your blaster. They can do othing to stop you except shield themselves. Then, when their damage percentages get VERY high, KO them with a well-timed smash.