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GANONDORF
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Ganondorf, the mortal enemy of Link and Zelda, makes his triumphant
leap to 128 bits after starring in a dismal total of 1 games on the
N64. Before that, he was featured in just about all of the original
Zelda games, or at least his Triforce Induced Pig-like form, Ganon was.
In Melee, he's a secret character, referred to as a "clone" of Captain
Falcon. The word clone does no justice to just how great of a
powerhouse Ganondorf really is. With his souped up Captain Falcon
moves, in the hand of a master, Ganondorf can obliterate opponents, and
on a small stage, he's downright unfair.
The secret to playing Ganondorf lies in his power moves. Used
correctly, his warlock punch will KO just about any character with
minimal damage. His only real problem is how slow he is, but only in
running speed. his hits are as quick but yet more powerful than Captain
Falcons, and it takes a bit more to knock him off. The key strategy to
Ganondorf is to hit hard, and prey on the weaklings. If you go and
attack the ones with either the highest hit percentage or the smallest,
Ganondorf will easily take them out. Also, learning to dodge back and
forth around characters is key, as his dodge flips you quicker than you
would go if you were running.
CLASSIFICATION: Heavyweight
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| Regular Attacks |
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An elbow hit, but yet very very powerful. It will KO
opponents with the higher percentages, but only the very high. Great
for clearing an opponent from you.
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If you hold it and charge it, he'll kick incredibly
powerful on both sides of himself, and opponents will, if hit in the
second kick, go flying in the air straight up. This is a great kick to
perform in a combo, as the flying enemy is then ready for your smash
attacks.
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If charged, this attack will send a kick flying upwards,
which is great for juggling, but a bit slow.
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| Special Attacks |
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Warlock Punch:
An insanely powerful punch, when charged up, this punch will not only
KO just about anyone on contact, but it will also envelop the character
in a purple haze and darken their color scheme for a little while. It's
pretty cool to watch, and if you can get this punch off at full power,
then you will be dealing some major damage.
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Gerudo Dragon:
This is one of my favorite attacks, as it not only deals some damage,
but it throws the character upwards, prone to a combo hit or two. It's
a great way to clear the character from the stage, and teams can use it
as a pitch, to which the other player would bat the character off the
stage. Once again, it envelops the character in the same purple haze.
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Dark Dive:
Ok, the Captain Falcon grab was and is a good move, but just the fact
that Ganondorf's shocks you, envelops you in the purple haze, AND does
more damage is reason enough to misuse this. It's a great move in the
fact that if you successfully pull it off, you can do it again and
again on other badguys. This move is a great one to pull off when
enemies are trying to get back on the edge, because if you pull it off,
you can just do it again to get back on the edge. If you're going one-
on-one, use this often. Remember, it doesn't matter how you do the job,
just that it gets done.
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Wizard's Foot:
A heavily modified Falcon Kick, this kick has you sliding across the
stage to deal a fair amount of damage. It's not Ganondorf's best move,
but it's good for getting a pesky character from touching you if you're
trying to escape them.
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| Strategies for Ganondorf |
Swordsmen -Link -Young Link -Marth -Roy |
Ganondorf has a fair amount of range to his close up attacks, and if
you really want to be cheap up against swordsmen, utilize the fact that
their sword swipes take some time to hit and roll under them to perform
a heavy smash hit to their backside. If you're coming down on top of
them, use the down-b downward dive kick on top of them to prevent them
from juggling you. But the main move for Ganon when facing any enemy is
the Gerudo Dragon, because it will throw them upwards and can be used
as a combo, or as a lob for other players to hit.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
Ganondorf does not work well with these characters, and you must be
quick to roll. Try hard to just deal heavy damage to the smaller
characters in this set, and use the Dark Dive to keep them off the
stage. Captain Falcon is a match of duality, but realize that
Ganondorf's attacks are much more powerful, and so if you watch, his
hit percentage should rise faster than yours, meaning he'll be much
easier to KO.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
As you don't really have any projectiles, the best thing to do to these
characters is the moves that can hit them and start from far away, like
the Wizard's Foot or Gerudo Dragon. The Gerudo Dragon is especially
fun, as you can then jump and Dark Dive them away from you, and repeat
if necessary. Try to not get close to them, because if you do, they'll
hit you before you can fully power up a move necessary to escape or
deal damage.
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Long Range -Ness -Samus -Mewtwo
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Well, Ganondorf's strength relies on his ability to get up close to the
other characters, but he does have some moves that have range, like the
Wizard's Foot. Try to catch the long range characters in strong hits
and punches, or toss them up. If you do get them in a close up attack,
you will win with your superior strength. Running away will just make
you into a target.
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Lightweights -Kirby -Jigglypuff -Peach -Zelda |
If you can get the first hit off, then you can KO this chumps easily.
Just be sure to keep your fingers ready for shielding, and use EVERY
attack on the lightweights. If you keep coming at them from all sides,
you'll be sure to land a lot of hits. Just watch out for the hits they
can land on you, and keep yourself spry. It's good that Ganondorf is a
quick heavy hitter, because when you're up against the lightweights,
you'll need that speed.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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Battles between heavy hitters is basically one of Last Man Standing.
Ganondorf is probably the best of the pack here, and can quickly
trounce the others if played right. Stay in the middle of the stage,
and then just land hits on the other heavy hitters as they approach
you. If they succeed in knocking you off, you have a lot of jump still
in you, so don't worry. Just keep on using smash moves to knock them
away, and then keep them off. If you're up against DK, hit him off and
Dark Dive him till he's under the level of the platform, where he can't
return. |
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