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GANONDORF
Ganondorf, the mortal enemy of Link and Zelda, makes his triumphant leap to 128 bits after starring in a dismal total of 1 games on the N64. Before that, he was featured in just about all of the original Zelda games, or at least his Triforce Induced Pig-like form, Ganon was. In Melee, he's a secret character, referred to as a "clone" of Captain Falcon. The word clone does no justice to just how great of a powerhouse Ganondorf really is. With his souped up Captain Falcon moves, in the hand of a master, Ganondorf can obliterate opponents, and on a small stage, he's downright unfair.

The secret to playing Ganondorf lies in his power moves. Used correctly, his warlock punch will KO just about any character with minimal damage. His only real problem is how slow he is, but only in running speed. his hits are as quick but yet more powerful than Captain Falcons, and it takes a bit more to knock him off. The key strategy to Ganondorf is to hit hard, and prey on the weaklings. If you go and attack the ones with either the highest hit percentage or the smallest, Ganondorf will easily take them out. Also, learning to dodge back and forth around characters is key, as his dodge flips you quicker than you would go if you were running.

CLASSIFICATION: Heavyweight
Regular Attacks
An elbow hit, but yet very very powerful. It will KO opponents with the higher percentages, but only the very high. Great for clearing an opponent from you.
If you hold it and charge it, he'll kick incredibly powerful on both sides of himself, and opponents will, if hit in the second kick, go flying in the air straight up. This is a great kick to perform in a combo, as the flying enemy is then ready for your smash attacks.
If charged, this attack will send a kick flying upwards, which is great for juggling, but a bit slow.
Special Attacks
Warlock Punch: An insanely powerful punch, when charged up, this punch will not only KO just about anyone on contact, but it will also envelop the character in a purple haze and darken their color scheme for a little while. It's pretty cool to watch, and if you can get this punch off at full power, then you will be dealing some major damage.
Gerudo Dragon: This is one of my favorite attacks, as it not only deals some damage, but it throws the character upwards, prone to a combo hit or two. It's a great way to clear the character from the stage, and teams can use it as a pitch, to which the other player would bat the character off the stage. Once again, it envelops the character in the same purple haze.
Dark Dive: Ok, the Captain Falcon grab was and is a good move, but just the fact that Ganondorf's shocks you, envelops you in the purple haze, AND does more damage is reason enough to misuse this. It's a great move in the fact that if you successfully pull it off, you can do it again and again on other badguys. This move is a great one to pull off when enemies are trying to get back on the edge, because if you pull it off, you can just do it again to get back on the edge. If you're going one- on-one, use this often. Remember, it doesn't matter how you do the job, just that it gets done.
Wizard's Foot: A heavily modified Falcon Kick, this kick has you sliding across the stage to deal a fair amount of damage. It's not Ganondorf's best move, but it's good for getting a pesky character from touching you if you're trying to escape them.
Strategies for Ganondorf
Swordsmen
-Link
-Young Link
-Marth
-Roy
Ganondorf has a fair amount of range to his close up attacks, and if you really want to be cheap up against swordsmen, utilize the fact that their sword swipes take some time to hit and roll under them to perform a heavy smash hit to their backside. If you're coming down on top of them, use the down-b downward dive kick on top of them to prevent them from juggling you. But the main move for Ganon when facing any enemy is the Gerudo Dragon, because it will throw them upwards and can be used as a combo, or as a lob for other players to hit.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
Ganondorf does not work well with these characters, and you must be quick to roll. Try hard to just deal heavy damage to the smaller characters in this set, and use the Dark Dive to keep them off the stage. Captain Falcon is a match of duality, but realize that Ganondorf's attacks are much more powerful, and so if you watch, his hit percentage should rise faster than yours, meaning he'll be much easier to KO.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
As you don't really have any projectiles, the best thing to do to these characters is the moves that can hit them and start from far away, like the Wizard's Foot or Gerudo Dragon. The Gerudo Dragon is especially fun, as you can then jump and Dark Dive them away from you, and repeat if necessary. Try to not get close to them, because if you do, they'll hit you before you can fully power up a move necessary to escape or deal damage.
Long Range
-Ness
-Samus
-Mewtwo
Well, Ganondorf's strength relies on his ability to get up close to the other characters, but he does have some moves that have range, like the Wizard's Foot. Try to catch the long range characters in strong hits and punches, or toss them up. If you do get them in a close up attack, you will win with your superior strength. Running away will just make you into a target.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
If you can get the first hit off, then you can KO this chumps easily. Just be sure to keep your fingers ready for shielding, and use EVERY attack on the lightweights. If you keep coming at them from all sides, you'll be sure to land a lot of hits. Just watch out for the hits they can land on you, and keep yourself spry. It's good that Ganondorf is a quick heavy hitter, because when you're up against the lightweights, you'll need that speed.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Battles between heavy hitters is basically one of Last Man Standing. Ganondorf is probably the best of the pack here, and can quickly trounce the others if played right. Stay in the middle of the stage, and then just land hits on the other heavy hitters as they approach you. If they succeed in knocking you off, you have a lot of jump still in you, so don't worry. Just keep on using smash moves to knock them away, and then keep them off. If you're up against DK, hit him off and Dark Dive him till he's under the level of the platform, where he can't return.