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JIGGLYPUFF
Jigglypuff was a secret character in the original Smash Bros and returns as a secret character in Melee. She's from the Pokemon games, and in Japan is the most well known Pokemon besides Pikachu. In Pokemon, she uses physical attacks like body slams and punches, as well as a Sing move that put enemies to sleep. Many of these moves carry over to Smash Bros.

Without a doubt, Jigglypuff was the most hated in the original. Although in Melee Pichu may be hated too, many are still convinced that Jigglypuff is by far the weakest character and is completely useless. All it takes is some patience and skill, and you can humiliate your friends by beating them with Jigglypuff. People don't bother to develop any techniques against Jigglypuff, so if you're skilled, you can always surprise them. However, mastering Jigglypuff takes a lot of skill, and you'll need to be familiar with the advanced techniques like dodging and juggling. Most of Jigglypuff's moves aren't that powerful, and the ones that are powerful are hard to hit, so the main strategy is combos ending with a powerful smash attack.

CLASSIFICATION: Lightweight
Regular Attacks
This is a good finisher if the enemy is on the edge of the level. It's also good for a quicker version of the Pound while on the ground. Use this in combination with her dash attack to give a ton of consecutive ground hits that can quickly rack up damage on a flat surface. Use this also as an opponent comes back to the stage to smash them back out. Works better when charged, obviously.
Use this in conjunction with the forward smash. It may not finish the opponent, but if you're surrounded, it's a good clear out move. It's also good for just generally getting the opponent away from you. Not a great charge move as it's not very powerful to begin with, it's better used quickly.
This is probably Jiggly's ultimate finisher. It's easy to pull off, and if the enemy's generally around 90% they'll probably be KOed (exceptions of course are the heavier characters like DK and Bowser). This is a good charge up smash attack, just hold down A and let'er rip once the enemy gets near.
Special Attacks
Rollout: Hold down B and Jigglypuff will roll in place. Release, and she'll go flying in the direction you were facing. It really only does anything if you charge it a lot, if you don't, she just rolls forward slowly and doesn't do any more damage than a rolling beach ball. Be careful when using this move, it's not recommended unless you're in a large level or you have a really clear shot. If you miss, you'll probably end up rolling right off the edge of the level without any way to recover. You'll only stop if you hit a wall, a character, or if you're able to stop yourself by rolling back and forth. It can be steered, so if you miss once and are able to turn around, you can hit them on the way back and still do significant damage. Use sparingly; it may seem like an easy power hit at first, but skilled players will be able to avoid it easily if you used it too much. Plus it takes a few seconds to charge up, giving people time to get out of the way. It's best used in multiplayer matches when the others aren't paying attention to you.
Pound: Jigglypuff's pound has been upgraded in Melee to send opponents flying farther, making it a more effective juggling move. Use this a lot, because no one else has a move like it, and people aren't expecting it. It's a good move to use against edge guarders, and it's also used somewhat as a comeback move that you can use repeatedly. When knocked far, instead of using up all your jumps, just pound your way back. Since the drill kick no longer pops opponents up, this is a good combo starter.
Sing: The Sing move hasn't changed much from the original. If you feel lucky you may want to try this, but unless you catch the opponent right at the beginning of the song, they'll usually wake up right when you finish. The best technique for this is during a team match, where you sing the opponent to sleep, and while you're still singing, your partner comes and attacks. The sing only puts them to sleep if they're on the ground and within your shield radius, so it's not a very effective move beyond just annoying the opponent. Since Jigglypuff doesn't have a vertical comeback move, you'll often find yourself in situations where you get knocked down and are able to float back up just below where you would normally grab on, only to fall back down helplessly. In situations like these, do an aerial dodge, but hold up while doing it. You'll pop up a bit, giving you a bit more vertical distance.
Rest: This move can blow away rookies not only literally but mentally as well, since many don't know the true power of this move and at first have no idea what hit them. It can KO even heavy characters like Donkey Kong with their damage in the 50s. If you can pull it off (it's quite difficult) then you can get a very easy kill right away. When you first start the move, Jigglypuff flashes for a second, and then goes to sleep. While she's flashing, any character touching her will take damage. Their character model has to actually be overlapping hers, so it's hard to get someone by just walking up to them. It's best to get someone from below by jumping inside them. If you're playing a skilled player, you shouldn't bother trying it on small characters like Pikachu and Kirby. This move takes a lot of practice to use.
Strategies for Jigglypuff
Swordsmen
-Link
-Young Link
-Marth
-Roy
Jiggly's great at combos, but that doesn't help if you can't get close to the character. Her main weakness is lack of projectiles, which make it hard to attack swordsmen who can protect themselves from all directions. Your best bet is to use smash attacks, Pound, and maybe get in a Rollout if you can. At low %'s you can try juggling, but once their damage gets high, they'll be able to block the juggling, especially Link's downward sword stab. Marth and Roy are probably her most difficult opponents, since they're great close range fighters, and she has no projectiles to utilize their weakness. Your best bet is to attack them in the air and use your pound a lot, or dodge and get them from behind, since they don't have the sword spin like the Links. Resting is a bit risky, but if you're feeling lucky you can try it.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
Other than the swordsmen, Jigglypuff's greatest enemies are ones who can use the same juggling techniques she can, but faster. Their juggling is based on speed rather than their attacks though, so many players choose not to juggle with them, as it is harder to pull off (the CPU however has no problem performing amazing combos). Still, while they can't juggle as well they do have a speed advantage. Use combos on them, and a lot of smash attacks too, since many speedy characters are also lightweight and get knocked out pretty easily around 90-100%. Fox and Falco are the worst of the bunch, since they can get in a ton of hits and rack up 20-30% damage before you can even blink. Jigglypuff handles better in the air though, so use your floating ability to your advantage. Don't attempt a rest attack here, you'll never be able to land it on them, unless the player is stupid or something.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
These players are like the speedsters but not nearly as fast. Because of this they're not as much of a threat, but their attacks are generally stronger so their combos are more lethal. If you manage to get a hit on them, do some combos, but don't go overboard because they may be able to retaliate easily. Many of these characters are weaker in the air than on the ground, so use your air maneuverability to your advantage.
Long Range
-Ness
-Samus
-Mewtwo
These characters are good close range fighters, but have powerful long range attacks too, which will lead many people to use the long range attacks as much as the short range attacks. They're not good at combos as much as just sending you flying, so just use combos against them, but be careful when attacking them head on, as they may be able to release a charged shot and knock you away.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
The lightweight characters are easy to clear out early on unless they're quite skilled. The lightweight characters however rely on combos instead of powerful attacks, so be cautious. Juggling won't work as well as just combos in the ground and air simultaneously, ending with a good smash attack.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Unless the player is really good, heavy hitters are a piece of cake in the hands of a skilled Jigglypuff. Their moves take a long time to execute and can be dodged and predicted easily. Be weary, because if they do manage to get a hit on you, it'll hurt you a lot and kill you at relatively low damage. If you're really good at dodging and evading attacks, the heavyweights shouldn't be too much trouble. Also, these are the prime targets for her rest move, since they're so big, especially Bowser and DK. A good strategy is to wait for them to perform one of their attacks that have a slow recovery, then drop inside them from above and rest. Just hope you don't miss, because then you're vulnerable to a powerful smash attack.