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JIGGLYPUFF
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Jigglypuff was a secret character in the original Smash Bros and
returns as a secret character in Melee. She's from the Pokemon games,
and in Japan is the most well known Pokemon besides Pikachu. In
Pokemon, she uses physical attacks like body slams and punches, as well
as a Sing move that put enemies to sleep. Many of these moves carry
over to Smash Bros.
Without a doubt, Jigglypuff was the most hated in the original.
Although in Melee Pichu may be hated too, many are still convinced that
Jigglypuff is by far the weakest character and is completely useless.
All it takes is some patience and skill, and you can humiliate your
friends by beating them with Jigglypuff. People don't bother to develop
any techniques against Jigglypuff, so if you're skilled, you can always
surprise them. However, mastering Jigglypuff takes a lot of skill, and
you'll need to be familiar with the advanced techniques like dodging
and juggling. Most of Jigglypuff's moves aren't that powerful, and the
ones that are powerful are hard to hit, so the main strategy is combos
ending with a powerful smash attack.
CLASSIFICATION: Lightweight
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| Regular Attacks |
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This is a good finisher if the enemy is on the edge of the level. It's
also good for a quicker version of the Pound while on the ground. Use
this in combination with her dash attack to give a ton of consecutive
ground hits that can quickly rack up damage on a flat surface. Use this
also as an opponent comes back to the stage to smash them back out.
Works better when charged, obviously.
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Use this in conjunction with the forward smash. It may not finish the
opponent, but if you're surrounded, it's a good clear out move. It's
also good for just generally getting the opponent away from you. Not a
great charge move as it's not very powerful to begin with, it's better
used quickly. |
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This is probably Jiggly's ultimate finisher. It's easy to pull off, and
if the enemy's generally around 90% they'll probably be KOed
(exceptions of course are the heavier characters like DK and Bowser).
This is a good charge up smash attack, just hold down A and let'er rip
once the enemy gets near. |
| Special Attacks |
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Rollout: Hold down B and Jigglypuff will roll in place. Release, and she'll go
flying in the direction you were facing. It really only does anything
if you charge it a lot, if you don't, she just rolls forward slowly and
doesn't do any more damage than a rolling beach ball. Be careful when
using this move, it's not recommended unless you're in a large level or
you have a really clear shot. If you miss, you'll probably end up
rolling right off the edge of the level without any way to recover.
You'll only stop if you hit a wall, a character, or if you're able to
stop yourself by rolling back and forth. It can be steered, so if you
miss once and are able to turn around, you can hit them on the way back
and still do significant damage. Use sparingly; it may seem like an
easy power hit at first, but skilled players will be able to avoid it
easily if you used it too much. Plus it takes a few seconds to charge
up, giving people time to get out of the way. It's best used in
multiplayer matches when the others aren't paying attention to you.
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Pound: Jigglypuff's pound has been upgraded in Melee to send opponents flying
farther, making it a more effective juggling move. Use this a lot,
because no one else has a move like it, and people aren't expecting it.
It's a good move to use against edge guarders, and it's also used
somewhat as a comeback move that you can use repeatedly. When knocked
far, instead of using up all your jumps, just pound your way back.
Since the drill kick no longer pops opponents up,
this is a good combo starter.
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Sing: The Sing move hasn't changed much from the original. If you feel lucky
you may want to try this, but unless you catch the opponent right at
the beginning of the song, they'll usually wake up right when you
finish. The best technique for this is during a team match, where you
sing the opponent to sleep, and while you're still singing, your
partner comes and attacks. The sing only puts them to sleep if they're
on the ground and within your shield radius, so it's not a very
effective move beyond just annoying the opponent. Since Jigglypuff
doesn't have a vertical comeback move, you'll often find yourself in
situations where you get knocked down and are able to float back up
just below where you would normally grab on, only to fall back down
helplessly. In situations like these, do an aerial dodge, but hold up
while doing it. You'll pop up a bit, giving you a bit more vertical
distance.
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Rest: This move can blow away rookies not only literally but mentally as
well, since many don't know the true power of this move and at first
have no idea what hit them. It can KO even heavy characters like Donkey
Kong with their damage in the 50s. If you can pull it off (it's quite
difficult) then you can get a very easy kill right away. When you first
start the move, Jigglypuff flashes for a second, and then goes to
sleep. While she's flashing, any character touching her will take
damage. Their character model has to actually be overlapping hers, so
it's hard to get someone by just walking up to them. It's best to get
someone from below by jumping inside them. If you're playing a skilled
player, you shouldn't bother trying it on small characters like Pikachu
and Kirby. This move takes a lot of practice to use.
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| Strategies for Jigglypuff |
Swordsmen -Link -Young Link -Marth -Roy |
Jiggly's great at combos, but that doesn't help if you can't get close
to the character. Her main weakness is lack of projectiles, which make
it hard to attack swordsmen who can protect themselves from all
directions. Your best bet is to use smash attacks, Pound, and maybe get
in a Rollout if you can. At low %'s you can try juggling, but once
their damage gets high, they'll be able to block the juggling,
especially Link's downward sword stab. Marth and Roy are probably her
most difficult opponents, since they're great close range fighters, and
she has no projectiles to utilize their weakness. Your best bet is to
attack them in the air and use your pound a lot, or dodge and get them
from behind, since they don't have the sword spin like the Links.
Resting is a bit risky, but if you're feeling lucky you can try it.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
Other than the swordsmen, Jigglypuff's greatest enemies are ones who
can use the same juggling techniques she can, but faster. Their
juggling is based on speed rather than their attacks though, so many
players choose not to juggle with them, as it is harder to pull off
(the CPU however has no problem performing amazing combos). Still,
while they can't juggle as well they do have a speed advantage. Use
combos on them, and a lot of smash attacks too, since many speedy
characters are also lightweight and get knocked out pretty easily
around 90-100%. Fox and Falco are the worst of the bunch, since they
can get in a ton of hits and rack up 20-30% damage before you can even
blink. Jigglypuff handles better in the air though, so use your
floating ability to your advantage. Don't attempt a rest attack here,
you'll never be able to land it on them, unless the player is stupid or
something.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
These players are like the speedsters but not nearly as fast. Because
of this they're not as much of a threat, but their attacks are
generally stronger so their combos are more lethal. If you manage to
get a hit on them, do some combos, but don't go overboard because they
may be able to retaliate easily. Many of these characters are weaker in
the air than on the ground, so use your air maneuverability to your
advantage.
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Long Range -Ness -Samus -Mewtwo
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These characters are good close range fighters, but have powerful long
range attacks too, which will lead many people to use the long range
attacks as much as the short range attacks. They're not good at combos
as much as just sending you flying, so just use combos against them,
but be careful when attacking them head on, as they may be able to
release a charged shot and knock you away.
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Lightweights -Kirby -Jigglypuff -Peach -Zelda |
The lightweight characters are easy to clear out early on unless
they're quite skilled. The lightweight characters however rely on
combos instead of powerful attacks, so be cautious. Juggling won't work
as well as just combos in the ground and air simultaneously, ending
with a good smash attack.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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Unless the player is really good, heavy hitters are a piece of cake in
the hands of a skilled Jigglypuff. Their moves take a long time to
execute and can be dodged and predicted easily. Be weary, because if
they do manage to get a hit on you, it'll hurt you a lot and kill you
at relatively low damage. If you're really good at dodging and evading
attacks, the heavyweights shouldn't be too much trouble. Also, these
are the prime targets for her rest move, since they're so big,
especially Bowser and DK. A good strategy is to wait for them to
perform one of their attacks that have a slow recovery, then drop
inside them from above and rest. Just hope you don't miss, because then
you're vulnerable to a powerful smash attack.
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