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KIRBY
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Kirby has been in several games for several consoles, the most recent
being Kirby 64: The Crystal Shards, excluding the Smash Bros. series.
He is basically a little pink puffball who literally sucks. He has the
special ability to steal an enemies abilities by eating them. This
comes in very handy when you want to "give someone a taste of their own
medicine," so to speak.
Kirby, classified as a lightweight, was one of the cheapest characters
in the original Smash Bros., but he's not as cheap in Melee. If being a
cheap piece of crap was your game, your in for some trouble. Kirby,
while still a good character, was toned down for Melee. His rock move
doesn't do as must damage. But, while his rock doesn't work as well,
Kirby has been equipped with a hammer. Kirby is a decent juggler, and
he is basically an all-around character. He is relatively fast, pretty
powerful, and has good jumping abilities. Be careful, though, he is
knocked off very easily.
CLASSIFICATION: Lightweight
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| Regular Attacks |
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If you perform the smash correctly, Kirby will do a nice little jump
kick. If you push the control stick too far, Kirby will turn into a
ball of fire and blast across the screen. Both of these moves can be
useful, but the correct smash doesn't help you commit suicide as the
fireball does.
Be careful when you use this smash. If you are fighting against a heavy
hitter, they can just punch you right off the screen as you jump at
them. Don't attempt to smash a heavy hitter unless they are at VERY
high percentage. Swordsmen can also block you pretty easily, but it's
harder for them to knock you off with one hit.
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When you perform a down smash, Kirby does a spinning kick, obviously
going downwards. This can rack up some damage points quickly, and is
great if they are already at a high percentage. Once you're done with
your series of kicks, the enemy often flies into the air, allowing you
to finish them with an up smash if they are at a high percentage.
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Kirby does a kick that sends your opponent high into the air. Very
useful for a finishing move, as it sometimes sends your opponent
spinning as well as flying, allowing another smash if they don't quite
fall. This smash doesn't do very much damage, but it's fantastic for
the finish.
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| Special Attacks |
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Swallow: Kirby sucks. Literally. If he is close enough, Kirby will inhale your
opponent. If you are close to an edge, you can walk off to perform a
suicide while also killing your opponent. You can also spit the
opponent out, but that never really does much. But the main thing that
is done when you inhale an opponent is you can eat them and steal an
ability from them (see the Kirby Ability area). Careful, though, if you
taunt you lose this power.
NOTE: See "Copied Powers" for a list of moves Kirby steals, as well as the damage they inflict.
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Hammer Hit: Kirby whips out a hammer and whacks an opponent with it, then puts it
away. The opponent has to be in close range for it to do much damage,
though. Beware, this hammer is nowhere near the power as the item you
can pick up, so use it wisely. If you hit B+-> while in the air, Kirby
will swing it around himself.
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Final Cutter: This is basically Kirby's save move. You get a lot of vertical
distance, but not much horizontal distance. This is alright because of
Kirby's flying abilities, though. This attack can also damage opponents
by hitting them up and slamming into the dirt.
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Stone: Ah, the cheap move. Well, it was. This attack causes Kirby to turn into
a rock and fall downward. In the original Smash Bros., this rarely
missed and did so much damage it wasn't even funny. Now things are
different. This move doesn't hit the opponent as easily, for one. This
move can also be blocked easily. And last, but not least, this attack
doesn't do a much damage as it used to. So, in other words, you can't
win matches by only using this anymore. Use it wisely.
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| Strategies for Kirby |
Swordsmen -Link -Young Link -Marth -Roy |
Be careful around these guys, especially Link and Marth. They are the
most powerful. Roy can also be a problem, but Young Link shouldn't give
you much trouble. Anyway, my strategy is to fly around them and drop
behind their back and give them a few hits, then get back into the air.
Once at high enough damage, rock slam away. Careful, these guys have
swords (duh), so they may be able to stop the rock.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
The only problem with these guys is that they are fast and all except
C.Falcon have projectiles. Dodge their projectiles and don't let their
speed overwhelm you. They're fast, but not very powerful. Just whomp up
on them and finish them with a smash.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
None of these guys are faster or more powerful than you are, so just
run up to them and start smacking. Close range enemies can't recover
from juggles very well, so can also just get them into the air and use
A+^ repeatedly to juggle them to high percentage, and smash them off.
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Long Range -Ness -Samus -Mewtwo
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DODGE. THE. PROJECTILES. I cannot stress this enough, especially
against Samus. She can stun you for a few seconds, then get over to you
as fast as lightning and smack you around. Be smart when fighting these
guys, they may be slower than you (with the exception of Samus), but
they can still smack you around. Be careful and dodge their projectiles
and you should be all right.
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Lightweights -Kirby -Jigglypuff -Peach -Zelda |
They're not any stronger than you, faster than you, or better than you
(at least not the computers, don't think this when fighting humans,
though). Get up there and smack them around, juggle them, do whatever
it takes to get them at high percentage and then smash them away. Your
only problem should be when Zelda turns into Sheik, for Sheik is much
faster than you are, but the same strategy should work.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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Here's where the real problems come. These guys can smack you off at
the snap of a finger, and are very difficult to knock off. Ganondorf
can easily stop your rock slam and use it against you. Beware.
Fortunately, most of the attacks that really do a lot of damage require
charging up. This means that you can charge them and unleash hell, but
when you see them charging an attack, run away quickly!
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| Copied Powers |
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Appearance: Mario's Cap
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Ability: Fireball
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Damage: 6%
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Appearance: Pikachu Hat
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Ability: Thunder Jolt
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Damage: 10%
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Appearance: Bowser's Hair & Horns
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Ability: Fire Breath
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Damage: 1%/hit
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Appearance: Crown
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Ability: Toad
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Damage: Counter-attack (Damage depends on original move)
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Appearance: Yoshi Hat
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Ability: Egg Lay
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Damage: 8%
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Appearance: Brown Hair Covering Body
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Ability: Giant Punch
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Damage: 12%-30%
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Appearance: Captain Falcon's Helmet
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Ability: Falcon Punch
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Damage: 23%
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Appearance: Fox's Helmet & Ears
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Ability: Blaster
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Damage: 2%
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Appearance: Backwards Baseball Cap
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Ability: PK Flash
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Damage: 11%-33%
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Appearance: Blue Parka
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Ability: Ice Shot
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Damage: 5%
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Appearance: Samus' Helmet
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Ability: Charge Shot
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Damage: 2%-20%
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Appearance: Pink Headdress
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Ability: Nayru's Love
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Damage: 12% (also reflects)
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Appearance: Wrap with Locks of Blonde Hair Showing
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Ability: Needle Storm
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Damage: 2%/needle
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Appearance: Link's Floppy Green Hood
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Ability: Bow
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Damage: 4%-18%
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Appearance: Doctor Headgear
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Ability: Megavitamin
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Damage: 8%
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Appearance: Beak and Blue Feathers
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Ability: Blaster
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Damage: 3%
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Appearance: Pichu Hat
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Ability: Thunder Jolt
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Damage: 10% (1% damage to Pichu)
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Appearance: Luigi's Cap
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Ability: Fireball
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Damage: 6%
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Appearance: Jigglypuff's Hair and Ears
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Ability: Rollout
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Damage: 9%-14%
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Appearance: Mewtwo's Tail and Horns
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Ability: Shadow Ball
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Damage: 3%-23%
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Appearance: Kirby Turns Flat and Black with White Eyes
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Ability: Chef
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Damage: 4%
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Appearance: Blue Hair
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Ability: Shield Breaker
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Damage: 7%-24%
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Appearance: Red Spiky Hair
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Ability: Flare Blade
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Damage: 6%-46%
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Appearance: Young Link's Floppy Green Hood
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Ability: Fire Bow
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Damage: 6%-15%
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Appearance: Ganondorf's Hair and Sideburns
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Ability: Warlock Punch
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Damage: 30%
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