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KIRBY
Kirby has been in several games for several consoles, the most recent being Kirby 64: The Crystal Shards, excluding the Smash Bros. series. He is basically a little pink puffball who literally sucks. He has the special ability to steal an enemies abilities by eating them. This comes in very handy when you want to "give someone a taste of their own medicine," so to speak.

Kirby, classified as a lightweight, was one of the cheapest characters in the original Smash Bros., but he's not as cheap in Melee. If being a cheap piece of crap was your game, your in for some trouble. Kirby, while still a good character, was toned down for Melee. His rock move doesn't do as must damage. But, while his rock doesn't work as well, Kirby has been equipped with a hammer. Kirby is a decent juggler, and he is basically an all-around character. He is relatively fast, pretty powerful, and has good jumping abilities. Be careful, though, he is knocked off very easily.

CLASSIFICATION: Lightweight
Regular Attacks
If you perform the smash correctly, Kirby will do a nice little jump kick. If you push the control stick too far, Kirby will turn into a ball of fire and blast across the screen. Both of these moves can be useful, but the correct smash doesn't help you commit suicide as the fireball does.

Be careful when you use this smash. If you are fighting against a heavy hitter, they can just punch you right off the screen as you jump at them. Don't attempt to smash a heavy hitter unless they are at VERY high percentage. Swordsmen can also block you pretty easily, but it's harder for them to knock you off with one hit.
When you perform a down smash, Kirby does a spinning kick, obviously going downwards. This can rack up some damage points quickly, and is great if they are already at a high percentage. Once you're done with your series of kicks, the enemy often flies into the air, allowing you to finish them with an up smash if they are at a high percentage.
Kirby does a kick that sends your opponent high into the air. Very useful for a finishing move, as it sometimes sends your opponent spinning as well as flying, allowing another smash if they don't quite fall. This smash doesn't do very much damage, but it's fantastic for the finish.
Special Attacks
Swallow: Kirby sucks. Literally. If he is close enough, Kirby will inhale your opponent. If you are close to an edge, you can walk off to perform a suicide while also killing your opponent. You can also spit the opponent out, but that never really does much. But the main thing that is done when you inhale an opponent is you can eat them and steal an ability from them (see the Kirby Ability area). Careful, though, if you taunt you lose this power.

NOTE: See "Copied Powers" for a list of moves Kirby steals, as well as the damage they inflict.
Hammer Hit: Kirby whips out a hammer and whacks an opponent with it, then puts it away. The opponent has to be in close range for it to do much damage, though. Beware, this hammer is nowhere near the power as the item you can pick up, so use it wisely. If you hit B+-> while in the air, Kirby will swing it around himself.
Final Cutter: This is basically Kirby's save move. You get a lot of vertical distance, but not much horizontal distance. This is alright because of Kirby's flying abilities, though. This attack can also damage opponents by hitting them up and slamming into the dirt.
Stone: Ah, the cheap move. Well, it was. This attack causes Kirby to turn into a rock and fall downward. In the original Smash Bros., this rarely missed and did so much damage it wasn't even funny. Now things are different. This move doesn't hit the opponent as easily, for one. This move can also be blocked easily. And last, but not least, this attack doesn't do a much damage as it used to. So, in other words, you can't win matches by only using this anymore. Use it wisely.
Strategies for Kirby
Swordsmen
-Link
-Young Link
-Marth
-Roy
Be careful around these guys, especially Link and Marth. They are the most powerful. Roy can also be a problem, but Young Link shouldn't give you much trouble. Anyway, my strategy is to fly around them and drop behind their back and give them a few hits, then get back into the air. Once at high enough damage, rock slam away. Careful, these guys have swords (duh), so they may be able to stop the rock.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
The only problem with these guys is that they are fast and all except C.Falcon have projectiles. Dodge their projectiles and don't let their speed overwhelm you. They're fast, but not very powerful. Just whomp up on them and finish them with a smash.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
None of these guys are faster or more powerful than you are, so just run up to them and start smacking. Close range enemies can't recover from juggles very well, so can also just get them into the air and use A+^ repeatedly to juggle them to high percentage, and smash them off.
Long Range
-Ness
-Samus
-Mewtwo
DODGE. THE. PROJECTILES. I cannot stress this enough, especially against Samus. She can stun you for a few seconds, then get over to you as fast as lightning and smack you around. Be smart when fighting these guys, they may be slower than you (with the exception of Samus), but they can still smack you around. Be careful and dodge their projectiles and you should be all right.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
They're not any stronger than you, faster than you, or better than you (at least not the computers, don't think this when fighting humans, though). Get up there and smack them around, juggle them, do whatever it takes to get them at high percentage and then smash them away. Your only problem should be when Zelda turns into Sheik, for Sheik is much faster than you are, but the same strategy should work.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Here's where the real problems come. These guys can smack you off at the snap of a finger, and are very difficult to knock off. Ganondorf can easily stop your rock slam and use it against you. Beware. Fortunately, most of the attacks that really do a lot of damage require charging up. This means that you can charge them and unleash hell, but when you see them charging an attack, run away quickly!
Copied Powers
Appearance: Mario's Cap
Ability: Fireball
Damage: 6%
Appearance: Pikachu Hat
Ability: Thunder Jolt
Damage: 10%
Appearance: Bowser's Hair & Horns
Ability: Fire Breath
Damage: 1%/hit
Appearance: Crown
Ability: Toad
Damage: Counter-attack (Damage depends on original move)
Appearance: Yoshi Hat
Ability: Egg Lay
Damage: 8%
Appearance: Brown Hair Covering Body
Ability: Giant Punch
Damage: 12%-30%
Appearance: Captain Falcon's Helmet
Ability: Falcon Punch
Damage: 23%
Appearance: Fox's Helmet & Ears
Ability: Blaster
Damage: 2%
Appearance: Backwards Baseball Cap
Ability: PK Flash
Damage: 11%-33%
Appearance: Blue Parka
Ability: Ice Shot
Damage: 5%
Appearance: Samus' Helmet
Ability: Charge Shot
Damage: 2%-20%
Appearance: Pink Headdress
Ability: Nayru's Love
Damage: 12% (also reflects)
Appearance: Wrap with Locks of Blonde Hair Showing
Ability: Needle Storm
Damage: 2%/needle
Appearance: Link's Floppy Green Hood
Ability: Bow
Damage: 4%-18%
Appearance: Doctor Headgear
Ability: Megavitamin
Damage: 8%
Appearance: Beak and Blue Feathers
Ability: Blaster
Damage: 3%
Appearance: Pichu Hat
Ability: Thunder Jolt
Damage: 10% (1% damage to Pichu)
Appearance: Luigi's Cap
Ability: Fireball
Damage: 6%
Appearance: Jigglypuff's Hair and Ears
Ability: Rollout
Damage: 9%-14%
Appearance: Mewtwo's Tail and Horns
Ability: Shadow Ball
Damage: 3%-23%
Appearance: Kirby Turns Flat and Black with White Eyes
Ability: Chef
Damage: 4%
Appearance: Blue Hair
Ability: Shield Breaker
Damage: 7%-24%
Appearance: Red Spiky Hair
Ability: Flare Blade
Damage: 6%-46%
Appearance: Young Link's Floppy Green Hood
Ability: Fire Bow
Damage: 6%-15%
Appearance: Ganondorf's Hair and Sideburns
Ability: Warlock Punch
Damage: 30%