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LINK
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Link was one of the best characters for some in the original Super Smash Bros, and in the hands
of a true master, became one of the most lethal characters to play with. His only problem? His
jumps were weak, and if he was knocked away, it was very difficult to get back onto the screen.
In Melee, the game designers have tweaked his jumps to give him some more flying time, and
they've added some new goodies. Playing as Link involves many projectile/smash attack combos.
Face it, most everyone plays as Link. You have to learn, if you want to become a Link master,
to use Link like a razor. With a combination of rolls, smash attacks, and projectile hits,
you can easily destroy any and all opponents. You have the ultimate ace up your sleeve,
however, in the spin attack. It clears the stage, racks up a hell of a lot of damage, and
now wobbles a bit to cover more area. The spin attack will be the one attack that will
invariably annoy most of your opponents the most. By really timing it right, and by setting up
attackers, you can become a legend just with one move.
CLASSIFICATION: Swordsman
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| Regular Attacks |
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Link's sword comes out in a devastating blow, that if charged enough, or if enough damage has been racked up on the target, will result in an automatic KO. The best thing about this is that it doesn't really need to be charged up much to do a lot of damage.
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 | Link will pull his sword out and swipe on either side of him. Great for tripping the other characters up a bit, and is wonderful in conjunction with the forward smash or sword spin attack, as the other players will bounce a bit in the air and then come down right in front of you. If you are in the air, down-a will pull out the sword and then place it underneath you, turning you into a guided sword missile. Falling on opponents this way is a very good way to clear the ground upon impact. Be sure, however, that if you don't connect with opponents to push L or R to quickly get the sword out of the ground after you fall. |
 | The sword swipes three times straight above Link, and if charged, they can really send an opponent flying. Also, the up-a attack can be used to juggle opponents, I've been known to get three characters flying around above me at the same time with it. It's also good to use with a flying spin attack. |
| Special Attacks |
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Bow: New to Melee, Link's Bow and Arrows are a fiendish and quick projectile. By holding down B, you can pull back farther on the bow and therefore fire farther with the arrow. It also does more damage, and a good Link player can judge based on how far the arrow is pulled at approximately how far it will fly. Real annoying Link players will sit away from the fray and just pepper the competition with arrows until they vulture in and let them have it.
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Boomerang: Quicker, smaller, and slightly less powerful than the original boomerang, this weapon makes a grand resurgence, and is one of my favorite little projectiles. The only problem is that if you've got it sailing out, you have to wait for it to return or leave the screen before you can throw it again, but aside from that, it's an easy way to do some fun damage.
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Spin Attack: One of the best moves in the game, period. In the air, it'll deal a succession of hits and then the final blow, and on the ground it will just send you sailing. A true Link master will use this without shame for almost every other move. It clears space, it hits hard, and now it wobbles in the air which allows you to hit more people. It also lifts you higher.
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Bomb: Another favorite for Link fans, down B pulls out a slightly less powerful version of the bob-omb. It doesn't travel, and it definitely won't blow you to kingdom come, but it will do some fun damage if thrown correctly. A great place to throw it is in the middle of a tussle between the competitors, and a fun combo involves pulling one out in midair (most of the b moves are best performed while doing something else, because they aren't the quickest moves to initially pull off) and then throw it downward on top of an enemy, then come down quickly with the down-a move.
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| Strategies for Link |
Swordsmen -Link -Young Link -Marth -Roy |
Well, unless you have a longer sword than the opponent, attacking head on is not the greatest idea. Link's sword will trump Young Links, but Marth and Roy have better power and longer swords. BUT, they don't have projectiles. If up against Marth or Roy, stay away and then throw/shoot projectiles, then hit them and run away again. Link on Link is just a matter of finding if they are a head on attacker, or a projectile attacker and then utilizing their weakness.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
Stay away from speedsters, as they are the mortal enemies of Link. The only good thing about some of them, like pikachu and pichu, is that they can be tossed around easily, and so when you do manage to strike a blow, strike hard. The best thing is to learn the roll button and then perform smash moves after the roll. Dodge those Falcon punches and try and get away from the kicks and laser fire from the StarFox boys.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
These guys aren't that difficult if you remember exactly how far away your sword spin can hit, and if you utilize your projectiles as well as possible. Keep THEM away from you, and when they do get close, block their hits and then whomp on them with the sword from far away. Oh, and keep Yoshi a little farther because entrapping you in an egg is one of the worst situations you can be in.
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Long Range -Ness -Samus -Mewtwo
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Ok. Now, all of these three can be very difficult to score hits on, because they all have an ability to get away from you quickly, and Samus has the killer third jump...but Link is a pretty good long range fighter himself, and when it comes down to it, you have THREE different courses of projectile action. Use them to make them come from their shelter and attack like a man, and then beat them with the sword. |
Lightweights -Kirby -Jigglypuff -Peach -Zelda |
Ok, quite simply, if you are up against these four, the sword spin and smash attacks are essential. After a moderate amount of damage, they will disappear. Edge guard to your hearts content, and charge smash them to kingdom come. Watch out for Peach's butt slam, because it's a doozy, but if you keep a finger on the shield, they won't be a problem.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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These guys are a bit tough to work up to a level where they will fly, so you need to concentrate on one of them, ignore the others (or if it's a team battle, have your partner draw fire away) and then just keep pounding them towards an open edge. Then, when they are off the edge, guard it, don't let them back up, and hurl projectiles there way. The sword spin works very nicely in this area, as they are huge and won't be able to dodge. Link, however, can dodge. |
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