







|
|
LUIGI
|
|
Anyone who is even remotely interested in the Mario brothers will at
least recognize this name. Luigi made his debut as Mario's little
brother in the Mario Bros. Arcade series. Since then he has appeared
many times, sometimes as a cameo, others as an NPC, and often as a
playable character. Luigi is jokingly referred to as "the eternal
undershadow," and this is in many ways true. Mario takes the spotlight
in almost all of his games, and Luigi is dismissed with a casual line
or two before being pushed into the background where he spends most of
his time whistling and checking mail. Interestingly, Luigi as a non-
playable-character has revealed many aspects of his personality that
would have otherwise let him remain completely the same as Mario,
except with a different color palette. Luigi is a laid-back soul, and
takes it easy most of the time. He's not the adventurous type, although
he'll tag along with Mario given half the chance. We also learned in
recent days that Luigi really REALLY doesn't like ghosts! Luigi soon
become a completely different person than Mario, and the two have
developed separate lives since their first appearance.
One can argue that Luigi is just another clone of Mario, but this is
not the case. As fans of the original Super Smash Bros. will notice,
Luigi's more outstanding traits have been highlighted a bit more in the
transition to 'Melee. Luigi still jumps higher, of course, and remains
one of the highest jumpers in the game. He also jumps up in the same
manner as Mario -- goes up fast, comes down slow. Luigi and Mario both
move at about the same speed, and are just as quick to dodge and
outmaneuver enemies. Luigi, however, is a slightly easier target
because he is taller, and while his moves seem to knock the enemies
back farther, his recovery time is a bit on the slow side.
Luigi's fighting style also seems to be a bit panicked, so he lacks the
"confidence" of Mario's attacks. Therefore, his attacks tend to be
strong, one-hit-only moves instead of the strategic, juggle-friendly
Mario ones. Luigi's dash appears to be just a tad slower, as well. But
when you look at the bigger picture, Luigi's and Mario's best traits
still hold true together -- neither brother has a real weakness to
exploit. Both Luigi and Mario can adapt to any situation almost
instantaneously, so any disadvantages normally observed by certain
characters never apply to either one, making them quite considerable
foes! Obviously, if you're very skilled with Mario, Luigi is a shoe-in
to be among your best characters. All in all, Luigi is every bit as
formidable as Mario is.
CLASSIFICATION: Close Range
|
| Regular Attacks |
 |
This is easily one of my favorite smashes not because it's strong or
anything, but because it just looks so weird it's funny. Luigi will
lean back, turn his hand out palm up, and then thrust his arm forward.
Either Luigi has a hidden high-power acceleration device hidden up his
sleeve, or the laws of physics like to bend themselves in his favor,
because the enemy will go as far as Mario's forward smash attack!
Easily among Luigi's better moves, but it has a bad preparation and
recovery time, so use sparingly. Was second runner-up for the "most
deceptively powerful move" award, right next to Jigglypuff's "Rest".
|
 | Luigi will swing his legs forward and underneath him break-dance style,
like Mario. This foot sweep is great for clearing out enemies, since it
works almost instantly and covers ground on both sides of him. Keep in
mind that it is easy to counterattack, and has an only average K.O.
chance, though. |
 | Luigi will rear back and take the term "use your head" to a whole new
level. Just like Mario. This has one of the best K.O. rates in the
game, so feel free to give Luigi whiplash if you have to, just take
into account that both the range and the recovery time are poorer than
his other attacks or you'll find a smash attack coming your way. |
| Special Attacks |
 |
Fireball: Ah, the classics never get tiring, do they? Luigi's trademark green
fireball is back! Luigi will draw his arms in and thrust his left arm
forward in a semi-pointing motion, releasing the fireball. Unlike
Mario's, it goes only forward, and dies away quicker. And who cares if
the damage isn't all that hot? (No pun intended) At least it can keep
those nosy close-range fighters off your back long enough to set up a
better move, and believe me, this move is more handy than you might
think.
|
 |
Green Missile:
Mario's cape has been replaced by the "Green Missile," an odd attack
that is not only surprisingly strong, but also allows Luigi to get back
onto the stage! This attack operates in much the same way as Pikachu's
"Skull Bash." Press Forward+B, and Luigi will start concentrating and
building up energy. Release, and Luigi will take off (literally!) in
the direction you pressed the joystick in. The longer you hold B, the
farther he will go and the more damage that the enemy will incur. You
can use this as many times as you need in midair, which is handy since
his Up+B move has no horizontal movement.
This move has an interesting twist, as well: There is an approximately
12.5% (one in eight) chance whenever Luigi uses this move that he will
"misfire," blasting him almost three times the distance he would
normally! (When not charged.) Not to mention it does more damage,
assuming you can actually hit the enemy instead of sailing over their
heads. Therefore, this is NOT a wise move to use in a small stage,
because you can actually T.K.O. yourself using this move because of the
misfire chances. Still, those same chances can help you get back to
solid ground...
|
 |
Super Jump Punch:
Luigi's version of this move goes straight up, and does not move left
or right one bit. And it only hits once. Thoroughly disgusted? Don't
be! Anyone who remembers the original SSB will recall that if the
opponent was RIGHT in front of Luigi when he used this technique, they
would receive much damage and be sent flying into the wild blue yonder.
The same holds true now, so keep that in mind if you're in the fray.
One more thing to remember: Of course this move can be used as a triple
jump, but since it only goes upwards it might not be the greatest
decision if you're too far from the ledge. Try the Green Missile
instead, and use this only as a last resort.
|
 |
Luigi Cyclone: This move operates similar to Mario's edition of this technique (go
figure) in that it's good for clearing out enemies, but Luigi instead
delivers a single strong whack, sending them flying in the opposite
direction. Plus, you can cover much more horizontal ground (press
left/right after executing this move) than the Mario Tornado, making it
good for clearing out groups rather than just anyone close to you. You
cannot rise into the air nearly as much as the Mario Tornado by tapping
B, though, so this works best for grounded opponents.
|
| Strategies for Luigi |
Swordsmen -Link -Young Link -Marth -Roy |
Swordsmen can be problematic for the younger Mario Brother, since they
have a longer reach than you do, can juggle very well, and several
quick damage-dealing attacks. Fortunately for you, they lack a single
powerful smash move and tend to be slow in most respects, so use that
to your advantage. Stay close to them, and be sure to keep just out of
their blades' reach. Rush in, deliver a flurry of quick punches (the
standard A attack works best), then leap back until you can set up your
next move. Don't worry about being K.O.-ed until your damage is in the
mid-hundreds, but don't get cocky either.
Since Luigi is, although slower than average, faster and more mobile
than any of these clowns in midair, some timely aerial attacks can work
wonders. Also, footsweeps and juggling attacks are your friends here.
Don't let up on the pressure and try to avoid using powerful attacks
until you can hit them a ways, because although they're slower, they
can't be hit very far and can still come back and give you trouble the
moment you turn your back to them. Once their damage is high enough,
give them a good whack to finish them off. Stay moving, don't let them
fight back, make sure you know how to do the various dodges, and you
won't have too much of a problem.
|
Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
The key to winning against a Speedster: Know your dodges, and don't
move. It sounds a little strange, but if you know Mario well enough you
know that you shouldn't move too much around a Speedster, and for Luigi
it goes doubly so. Speedsters can come in fast, beat you around the
head, and take off before you even know what hit you. What you want to
do is get close to the action, about two to four character widths away.
Then root yourself to the spot and wait until one of these guys gets
too close. Give them heck with several A attacks before hitting them
off a good distance, then stand still again and wait for them to come
back. If they're all in one little area, use a Luigi Tornado to send
them flying in all directions, but be wary: Speedsters have a notorious
habit of hitting you from behind when you're not looking, so keep an
eye peeled for a stray fighter, especially if he just got K.O.-ed.
Finally, avoid using smash attacks if possible unless their damage
percentages are in the hundreds or so (with the exception of Pichu, the
second-most aerodynamic Pokemon known to man -- the first being
Jigglypuff, of course), because all of Luigi's smashes have just enough
lag time for Speedsters to take advantage of. Have patience, and the
K.O.s will follow soon enough.
|
Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
Your instincts will tell you to get right in there and fight, and with
Luigi that's probably what you'll want to be doing most of the time.
Close Range opponents tend to do just that: Get in close and start
beating you to a pulp. Since most Close Range opponents are as slow (if
not slower) than Luigi is, battles with these characters will usually
consist of a pattern of all-out brawls, frenzies, split-up parties, and
the occasional one-second breather. Unlike the case with Mario, there's
no real strategy to be applied here. Just be sure to use Luigi's wide
range of physical attacks to your advantage and to remember the various
battle techniques. If you find yourself straying too far from the
action, rush right back in there while chucking Fireballs on
unsuspecting opponents, or charge up a Green Missile and send yourself
flying into the masses; chances are good you'll hit someone. Remember
to dodge and use Luigi's superior aerial attacks, too.
|
Long Range -Ness -Samus -Mewtwo
|
Long Range attackers are a big problem for Luigi if you're not
experienced with him. If they're too far to get in the battle, they can
use their handy projectiles to attack from a distance, but they're
competent fighters even up close. Each Long Range combatant has a
completely different style, too, and all of them have good midair
attacks, so applying Luigi's usual strategy of jumping and/or getting
in close can have potentially disastrous results if you're not careful.
Most of the time these guys will keep jumping and moving just out of
your reach, changing tactics only to get in close and pummel you or to
charge up their strong projectile attacks. If these guys begin to get
on your nerves, wait for a time when their defenses are weak; for
example, if one of them is in midair or caught in the middle of
recovering from an attack. Then get yourself in the right position and
juggle, smash, or generally just beat the crap out of them to your
pleasure. Most of your energies when dealing with this type will be
devoted to waiting for a mistake if not pursuing the fleeing opponent.
|
Lightweights -Kirby -Jigglypuff -Peach -Zelda |
One would think that Lightweights wouldn't be a problem for the
competent Luigi, but if you don't watch what you're doing, these guys
will smack you to kingdom come before you know it. Remember that they
have several tactical advantages over you: They're quick to recover,
they have a wide variety of moves, they have projectiles and/or they
attack faster than most. The best way to deal with the various
princesses and puffballs is to wait for an opportunity to attack, then
attack and keep at them. You're bound to receive some damage while
doing this, but the key is to keep them off their feet. Throw fireballs
to chip at them from a distance, and the Luigi Tornado works wonders on
them, too. Once their damage is high enough, send them flying with a
good smash attack or a Super Jump Punch.
|
Heavyweights -Donkey Kong -Bowser -Ganondorf
|
Luigi's met his match here. His close-range prowess will land him into
big trouble with these powerful foes. Your best bet is to rely on their
abysmal midair capabilities and focus on attacking them from midair and
from safe distances. Fireballs are your best friends here! Since their
damage can go up to the mid-hundreds and still have a good chance of
surviving a K.O. attempt, focus on chipping at them with fireballs and
quick punches and kicks, and avoid a brawl with them if at all
possible. Once their damage gets high enough, leap in with a strong
aerial attack to send them flying. You probably won't K.O. them, but
you will set them up with a good opportunity to chase after the
opponent and smash attack them from there. Using the Super Jump Punch
can be both a blessing and a curse here; Heavy Hitters' massive girth
makes them prime targets for Luigi's all-powerful version of Mario's
classic attack, but be sure that no one else is close enough to take
advantage of its terrible recovery time, or else you'll find yourself
staring at someone's fist shortly before being sent zooming through
outer space. |
|