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NESS
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Ness was a secret character in the original Smash Bros., and now he's
one of the starting characters in Melee. Ness has only appeared in one
game, not including the original N64 Super Smash Bros. That game is the
sequel to the Japanese game Mother, Mother 2. Mother 2 was released in
the US as Earthbound in 1995. Ness uses mostly psychic type attacks and
uses his handy-dandy baseball bat and yo-yo to whip the competition
into shape.
Ness is a pretty powerful character, although he is a shell of his
former glory. He excels at both long range and short range attacks,
which makes him very good to use once you figure out the game. However,
don't even think of playing exclusively as him until you've mastered
his abilities, or else his power is wasted on your inability to
successfully play as him. With patience and a lot of practice, Ness is
easily one of the best characters in the game.
CLASSIFICATION: Long Range
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| Regular Attacks |
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Ness whips out his baseball bat and hits a home run when you use his
forward smash attack. If you're close enough to the edge when you hit
another player, and that player has a relatively high percentage, you
can certainly kiss 'em goodbye.
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The yo-yo of death comes into play here. Pressing down and A will make
Ness twirl his yo-yo underneath him in a quick, half-circular motion.
Though not very powerful, it does move from back to front, thus
damaging people on both sides. Not recommended for use if you intend to
do major damage.
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Exactly like Ness' down and A move, only above him. The yo-yo's lack of
power is quickly remedied, however, if you use his other up A attacks,
which are more powerful and can send a player flying.
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| Special Attacks |
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PK Flash: Press and hold the B button, and a green ball of psychic energy will
come out of Ness' head. Once it comes out, you can maneuver it wherever
you wish for it to go, but only for a short time.
It also moves very slowly. If you would like for it to be more
powerful, just hold down the B button. Very good when players are
rushing toward you and you have enough time to pull it off and blow
them off into space. Also fun to use on large clusters of players.
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PK Fire: Ness' second psychic attack is a short range projectile attack that can
damage the enemy multiple times, though it doesn't cause too much
damage. Helpful when someone is trying to jump back to the level and
you don't want them to. Good when you feel like being bastard and
annoying people.
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PK Thunder: One of my personal favorite moves, if only for it's excellent ability
to blow people away. While some may detest that it's an unnecessarily
hard to pull off triple jump, when perfected, it can pretty much bring
you back from the dead. Just manuever the thunder bolt underneath Ness'
body and hit him in whatever direction you would like to travel. Not
very useful in narrow pits, like in between buildings and such. If you
need to use your triple jump there, you're pretty much dead. Now, if
you wish to blow people away, like me, just use it while standing on
flat ground near other players and fire yourself into them. Trust me,
it's fun and it works. Finally, you can just fire it off and make it
hit someone doing about 8% damage, but where's the fun in that?
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PSI Magnet: This move isn't particularly useful, though it can be helpful
sometimes. Use it before getting hit with a projectile like Fox's laser
and your percent will go down a little.
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| Strategies for Ness |
Swordsmen -Link -Young Link -Marth -Roy |
Ness' projectile attacks are very effective against the swordsmen, as
long as you don't get too close. His PSI Magnet move is totally
ineffective against these characters, so don't even try it (well, maybe
Link's arrows and boomerang will succumb to it). PK Flash works well
against them, as does the many different ways to use PK Thunder. PK
Fire is helpful when the swordsmen is getting too close for comfort.
Just fire it off and they will be incapacitated for a second, and you
can make your getaway.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
As Ness is a slow mover at times, these characters can seriously get on
your nerves. Just remember to stay on your toes (roll a lot, jump at
the sight of them charging you, etc.) and you'll do just fine. Also,
these characters are easy to grab and throw, which can be used to your
advantage, since Ness has a very good throw move.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
Short range characters generally don't have too many projectile
attacks, so you can sit back and fire away at them. However, if you
must go up close, frequent dodging and repetitive strikes will get you
out of the situation. Keep them away from you, and you'll do fine.
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Lightweights -Kirby -Jigglypuff -Peach -Zelda |
Combos are these character's specialty, so be careful. They may go
flying when you hit them with your bat, but they can still beat you up
when you get too close and fall into their web of combos. Throws are
effective against these characters, but they all have an excellent
return ability, so guard the edge and smash attack them off the screen.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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Probably the easiest out of the group to beat for Ness, as they are
slow and don't have projectile attacks. Ness can stand in one area and
fire off his attacks at them, and still have enough time to make a
getaway if they get too close. Also, if you choose to go short range on
them, you should be fine. While they are very strong, Ness isn't
exactly a character who is thrown around easily. That doesn't mean you
can just waltz up to them and not expect to be KO'd, but don't think
they will win as quickly as you may think.
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