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PEACH
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Professional damsel in distress, Princess Peach Toadstool spends most
of her days in the clutches of Bowser waiting to be rescued by Mario.
When not being captured, she breaks out of her female stereotype and
joins in games of sports such as tennis and golf, and joins in on some
RPG action. She is not to be confused with Mario Land's princess Daisy
and Donkey Kong's princess Pauline.
Peach's main noticeable attribute is her unmatched return ability. She
can practically traverse the entire horizontal distance of Hyrule
Temple without touching the ground. Holding down the jump button on
either jump will let her float a la Super Mario Bros 2. Her comeback
move has her fly upwards and float even more with a parasol. Her double
jump makes her a very good evasive character, so if you're ever in a
tough situation you can just float away to safety. This jumping ability
of course means she's quite light, but not as light as the pipsqueaks
like Pichu and Jigglypuff. Because of this, use her agility and
offensive attacks, because you're not going to last long going on
defense. She also has the best victory taunts, such as "Oooh, did I
win?" and "This is fun!" Guaranteed to piss off the losers.
CLASSIFICATION: Lightweight
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| Regular Attacks |
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Peach pulls out a random weapon based on past games and whacks the
opponent with it. It can either be a tennis raquet, which has good
horizontal distance, or a golf club, which hits the opponent high, or
her trademark fry pan, which does the most damage but doesn't send the
opponent flying as far. It's not very reliable as a finishing move, so
just use it to smack people around and build up damage.
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This is a unique smash attack in that it's multi-hitting, like many
characters' air down kicks. If the opponent is close enough, they'll be
trapped in a fury of kicks before being sent flying. Like the forward
smash, it's not very reliable as a finishing move, but great for combos
and building up damage. For best results, use it to hit someone against
a wall, and when they bounce off, do an upwards smash attack.
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Probably Peach's most effective smash attack, Peach thrusts her palms
up as if she were hitting a volley ball. It's best for starting out
juggling combos, and when charged it's even strong enough to finish off
opponents. Use this in combination with one of her air attacks to smack
the opponent far.
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| Special Attacks |
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Toad: Peach holds out Toad to protect her (he's a very dedicated servant).
This is used as a counter attack, although it only counters physical
attacks. He can absorb projectiles, but its best use is countering
smash attacks and dealing the damage back at the opponent. It takes
insane reflexes and timing, but it's thankfully a quick move. It's good
to use against those cheap people who like to be Roy and Marth and just
use their charge up B move repeatedly.
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Peach Bomber: Peach jumps forward and thrusts her mighty hips, explosive results if
it comes in contact with another character. It's a powerful move and it
sends them flying too, but don't use it too much. It's slow, and once
the opponent grows accustomed to the timing they'll be able to avoid
it. It's best as an attack to use every once in a while to scare the
crap out of the opponent, since most people forget Peach has this move.
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Peach Parasol: Peach flies up a bit and then opens her parasol and floats down slowly.
Anyone who touches the top is popped up and takes a bit of damage.
Great for ending combos or just catching the opponent off guard from
below, since it's much faster than jumping and attacking. Her slow fall
can be a problem for people who like throwing projectiles, so you can
press down on the control stick to make her fall faster, and then up
again to open it back up. Use this to fake out people trying to attack.
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Vegetable: Peach pulls out a vegetable from the ground (she of course has to be on
the ground while doing this move), and A throws it (for better results,
use a smash throw). Like Link's bombs, they're weak and mainly designed
to annoy. Unlike Link's bombs, they don't explode in impact, so if you
miss, your opponent may be able to pick it up and throw it back at you.
The vegetables can also have different faces, which do different
damage. It doesn't make much of a difference except for the one with
closed eyes, that one's pretty powerful. Peach can also randomly pull
out a Mr. Saturn or even a bob-omb, though those are pretty rare.
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| Strategies for Peach |
Swordsmen -Link -Young Link -Marth -Roy |
The swordsmen may think they have an edge on you, being that you don't
have a sword, but Peach has got long arms, so don't be afraid to go up
close. Don't just run into a charged smash attack or anything though.
If Roy and Marth decide to keep charging their B move, just keep
throwing vegetables at them and make them come to you and not be cheap.
Do the same to the Links if they're boomerang/arrow happy.
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Speedsters -Fox -Falco -Pikachu -Pichu -Captain Falcon |
These guys can be trouble, because they love to do a bunch of combos up
close. Instead focus on smashing them from far away, and use a lot of
hit and run techniques. Float around and force them into the air, where
you have the advantage. Except watch out for Captain Falcon's dive and
the Pika's thunder.
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Close Range -Dr. Mario -Mario -Luigi -Yoshi -Mr. Game & Watch -Ice Climbers |
These guys are a perfect match for Peach. Their smash attacks are
strong, but Peach's are faster, and she can get away if things get too
risky. Don't let down your guard though, because they can really give
you a work out if you're not careful. Juggle like a maniac and don't
let them combo on you.
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Long Range -Ness -Samus -Mewtwo
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Be careful of these guys, since they'll often use the same hit and run
techniques you do. If they go too far away, use your vegetables to
pummel them and lure them in. They're otherwise pretty slow at close
range in terms of smash attacks, so lure them in and smash them silly.
They have good air attacks though, so try to keep the fight on the
ground. Their combos rely on the air rather than the ground, and
they're strong too. Also, Toad is one of the best shields against the
long range fire from these characters. He's even better than a shield
as he doesn't really break, and he will repel most anything.
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Lightweights -Kirby -Jigglypuff -Peach -Zelda |
They're not any stronger than you, so stay in close and fist fight
them. Smack them around with smash attacks and finish them with an air
attack, or an upwards smash if their percentage is high enough. Again,
don't let down your guard, because a bunch of weak hits can really add
up and your percentage will be in the hundreds before you know it.
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Heavyweights -Donkey Kong -Bowser -Ganondorf
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These power houses are a threat if they land a hit on you, especially
their smash attacks. This is where your evade really comes in handy.
Hit and run a lot, don't try to juggle much since they're very heavy.
Just do a bunch of small close range combos then run away. Even if you
can roll around them, a good down smash attack can still send you away,
so try to be a good distance from them.
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