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PICHU
Pichu first appeared in Pokémon Gold/Silver for the Gameboy Color (they were released simultaneously) as the pre-evolved form of Pikachu that you would receive by breeding 2 Pikachus. Since that Pichu has also been featured in Pokémon Stadium 2 for the Nintendo 64, Pokémon Crystal for the Gameboy Color and a game for the Pokémon Mini. Pichu wasn't in the original Super Smash Brothers and comes to Męlée as a 'clone' of Pikachu.

Pichu is the lightest character in the game. Some of his attacks don't do as much as Pikachu's. Whenever Pichu uses an electric attack he damages himself (because he is as competent with electricity as Pikachu is). When you look at those stats Pichu does appear to be crappy. Fear not as no character is crappy in Super Smash Brothers Męlée. Pichu is like a speeding bullet in speed not only is he a quick runner; his attacks are fast as well. He has some very powerful moves and has good dodges. The damage that he does to himself is quite minimal as well. Pichu has an awesome <- throw to so use it as well. Although Pichu is light and easy to knock around with practice and skill you can become a Pichu master.

CLASSIFICATION: Speedster
Regular Attacks
Ahh… the beloved meteor smash. Pichu charges up and shoots out a small electric charge. This attack doesn't hurt you that much (about 2%) and sends enemies flying. It's an excellent finisher. The attack takes a few seconds to perform. It can be a good edge guarder against players with slow jumps.
Pichu swings his head to both sides of him bashing enemies. It isn't that fantastic since Pichu already has a clear-out move (thunder). If you need to clear out quicker though then use this move.
Pichu slams his head into the air above him. It's quite powerful and a great build-up to his thunder attack. It's also good to start a juggle.
Special Attacks
Thunder Jolt: Pressing the B button will send out an electric charge that'll bounce up and down off the ground until it hits somebody. It does about 8%, but does 1% to you. It is Pichu's only move that he can hit someone in the air with. If you use the Thunderjolt in the air or on the edge of a platform it flies diagonally until it hits someone. Great if you don't want to bother with Thunder as an edge-guarder.
Skull Bash: Quite simply Pichu's best move. If you press ->+B Pichu will fling himself a little hitting an enemy in front of him. It does moderate damage. If you hold it, it can become a killing machine. Holding it up fully can do a blow as devastating as the Falcon Punch. Pichu flings himself forward more the more it's charged up so charge with caution if you're on a small stage. Oh it only does about 1% damage to Pichu too.
Agility: This is Pichu's come-back move. It's very quick and it sends you quite far. Pichu shoots himself into the air. If you tap the control stick again you will do what’s called the double teleport. Unlike Pikachu's however it doesn't damage enemies. 1% damage to yourself if you do a single teleport an extra 2% damage if you do another one.
Thunder: Now we're getting to the good stuff. Thunder is an unbelievable powerful clear-out move. Pichu calls upon a cloud in which a lightning bolt comes out and hits Pichu. There are 3 strategies for this move. The first is as a clear-out move. Since there's a small span of electrical charge coming out when Pichu hits himself you can hit multiple enemies if they're crowding around you. The second is an ultra-hyper cheap edge-guarder. It's almost impossible for the enemy to dodge this if the timing is right. The third is if enemies are on a higher platform if you're directly underneath them you can hit them from above. As an added bonus if you use that method you don't get hurt. The other two methods will probably do about 4% damage to yourself.
Strategies for Pichu
Swordsmen
-Link
-Young Link
-Marth
-Roy
Swordsmen are a huge pain in the ass. However, they suck at aerial if you can start at them from the air then get down on the ground to do battle you should be fine. You can also use your Thunderbolt to stun them then waltz up and close range the hell out of them. Your throw is a good idea ass they are pretty weak against edge guarding. Frequent dodges can also work (ex. You run up to the enemy and dodge back. You repeat then the next time, flip to the other side of him and attack). Remember about Roy and Marth's Counter attack, as it seems to be forgotten quite frequently.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
These folk are about medium difficulty for Pichu. Fox and Falco shouldn't be too hard as they have strong aerial ability; use your Thunder to kick their ass. Capt. Falcon isn't that much trouble either because of your quick aerial ability. His good attacks are all slow or start from a distance so use thunderbolt to stop the Falcon kick and the B-> attack while dodging his other attacks. The Pikachu/Pichu duo are VERY annoying. Your excellent edge-gaurding abilities don't matter at all. Your faster than Pikachu so use your speed to your advantage. Pichu should be thrown frequently as speedsters all seem to be vulnerable to throws and you have an excellent one.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
Ahh… the close-rangers; sometimes they are the hardest, sometimes they are the easiest. Your victory is pretty dependant on how well they utilize their projectiles. For the Mario team it'd be best to remain aerial as you have good air attacks. Juggling them is also does well. For Yoshi, Game and Watch and the Ice Climbers you should dodge frequently. They have awesome smash attacks and will KO you at any point of weakness. You have superior projectiles and they all are weak against edge-guarding. With the exception of Yoshi you should use Thunder as frequently as possible.
Long Range
-Ness
-Samus
-Mewtwo
Throw everything you've been doing before out the window as these guys are the only you should stick to. Stay grounded too as all of them have excellent aerial attacks. You should be able to dodge their projectiles without skipping a beat and they have crappy ground with the exception of Ness's bat. They're completely helpless against your thunder. Whatever you do though, do not edge-guard Ness.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
These guys are tough. Pihcu is quite vulnerable to juggling so stay grounded. With the exception of Zelda all can be edge-guarded to death. They're also fairly slow so try dodging. With the exception of Kirby they all are good juggles. Their projectiles are slow so starting with a thunderbolt is always a good idea. Use the same strategies you would for Capt. Falcon against Shiek.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
These guys would seem hard but with the right amount of dodging can become very easy. None of their hard-hitting attacks are quick so dodging the right way can be great. Bowser's Down-B move takes a fair while to actually start so you can juggle them easily. Bowser and Donkey Kong can be edge-guarded quite easily, but Gannondorf is more troublesome to edge-guard. Using your quickness and agility should allow you to prevail. Stay on guard as they take a lot to defeat and even if they haven't hit you your damage will still rack up and one well-placed DK Punch/Claw Swipe/Warlock Punch/whatever can kill you. Stay alert and you should be fine.