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PIKACHU
Arguably the most popular of the Pokemon, Pikachu broke into the United States in September of 1998, when Pokemon Red and Blue were released for the Nintendo Game Boy. This small electric rat excels at quick moves and thunder attacks. In the Pokemon series of games, it can be evolved into a Raichu using a Thunder Stone. Pikachus are semi-hard to catch in the wild and run quickly. His game discography includes the Pokemon series (Red, Blue, Yellow, Green, Gold, Silver, and Crystal), Pokemon Pinball, Pokemon Puzzle League, Pokemon Stadium 1&2, Pokemon Snap, and of course, the original Super Smash Brothers.

Pikachu's trademark characteristic is its speed. As in the Game Boy Games, Pikachu is one of the fastest Pokemon, and can run rings around some of the larger characters. You should use its speed to your advantage, performing hit-and-run attacks and occasionally clearing out small scuffles between other players with your Thunder move (v+b). Since Pikachu is faster than most other characters, it also excels at reaching items before other players can get to them. Pikachu also has a killer third jump, his quick attack (^+b); you can travel in two directions with this move, plus it will do a small amount of damage to any character you travel through. Another advantage is Pikachu's size - he is small and hard to hit - couple that with his fast moves and you have a very competent character.

CLASSIFICATION: Speedster
Regular Attacks
Pikachu rears up and projects a beam of pure electricity. This move can hit multiple times, depending on how close the opponent is at the start of the move. They will also be momentarily stunned once the attack is over, opening them up for another attack, or a team attack. It does a fair amount of damage - usually around 20 percent.
This move is called the electric flower, as it resembles a blossom of blue energy. This is a decent clear out move for when you are surrounded and unable to use Thunder - such as in the case of overhead platforms. The recovery on this move is a little bit on the slow side, though much faster than thunder - use this move to escape.
Pikachu performs the somersault kick - launching them up into the air and opening up a juggle possibility, or the opportunity to hit them with the devastating thunder attack.
Special Attacks
Thunder Jolt: This move makes Pikachu project an arc of electricity that bounces on the ground of the stage, even wrapping around sheer angles. It's a good move to distract an opponent or hit them from long range. In the air, you'll release a small ball of energy that will expand into the arc when it hits the ground or a platform.
Skull Bash: With a cry of Piiiiiii..... Pikachu charges up to release a flying headbutt, which can do a great deal of damage when fully charged. Be careful when using this on small platforms, as you can easily fly off the stage. The longer you hold down this move, the farther you'll travel.
Quick Attack: One of the best comeback moves in the game, you can move very quickly in any direction with this move, even damaging enemies you pass through. If you tilt the control stick immediately after you start this move, you can travel in two directions!
Thunder: Pikachu calls down a massive bolt of lightning from the sky. An awesome clear out move, and can be used to KO very effectively. Watch out though, as it won't pass through platforms, and has a long recovery time, leaving you open for an attack.
Strategies for Pikachu
Swordsmen
-Link
-Young Link
-Marth
-Roy
Don't go head to head, toe to toe with these guys. Use Pikachu's speed to evade their attacks, and when they leave themselves open rush in for a quick combo, then retreat. Against Link and Roy, you can usually roll behind them for a throw before they know what's going on. Use more caution with Roy and Young Link as they're a bit faster, but you still out strip them in terms of speed. When you're running away, make sure to grab items and throw them at your pursuers to slow them in their tracks.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
These guys are just as fast, if not faster than you, so don't take the same strategy you would against slower characters. Evade until these guys leave themselves open with some of their slower moves, occasionally fighting in mid air - you should usually be able to get the jump on an enemy that's not prepared for this, using Pikachu's thunder drill (Forward Smash + Z in air). Grab items and bombard them, and move in for the kill with your thunder. Force Pichu into electric attacks that you block - it will bring up Pichu's damage!
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
Don't let these guys get close in. Keep them away with your Thunder Jolt moves, and grab items to throw at them. If they get close in, try rolling behind them for the combo, or a throw. Make them wary of getting to close with your Thunder, especially striking from above.
Long Range
-Ness
-Samus
-Mewtwo
Pikachu's fast enough to dodge most of these guys long-range attacks, so keep a cool head and use your mid air dodge to make them miss. Ness leaves himself wide open with his Pk Thunder, so move in for the kill once he misses you. These guys have respectable capabilities close in though, so don't get too complacent.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
Lightweights mostly rely on juggling, and Pikachu with his quick attack can get away pretty easy. Their main weapon taken away, you should just be able to move in and use your smash attacks to wear them down. Take them out with a Thunder, and watch them fly. Use your mid - air thunder jolt to keep them off the stage, especially Kirby and Jiggly.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
Pikachu is basically impervious to these characters, unless the player controlling them is a master. Pikachu runs circles around these guy's heads until they're dizzy. Move in with fast attacks, then back off and bombard these guys with items. Use a hit-and-run strategy with these guys, and you shouldn't have a problem - just don't get too cocky, as Pikachu is easily sent flying with one of their power moves.