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YOUNG LINK
Young Link is Miyamoto's original vision for the hero of the Zelda games (a vision he is trying to reproduce in the GCN version of Zelda, but we won't get into that). He is seven years younger than Link's adult form, and retains his youth and innocence. The division between Young Link and Adult Link occurred with The Legend of Zelda: Ocarina of Time where players started the game as Link at ten years old, and finished the game at the age of seventeen. Young Link was also featured in The Legend of Zelda: Majora's Mask, where he donned magical masks that could transform him into a Goron, a Zora, or a Deku Scrub.

Like all of the clones in SSB:M, Young Link retains the same moves as his base character (Link), with a few notable differences. He's quite a bit quicker and more nimble, but the moves that were excellent finishers as Link are somewhat less effective. Young Link has to struggle quite a bit to get rid of pesky opponents. That being said, Young Link is still extremely skilled at weakening opponents, and is very handy in team battles where he can raise percentages while a partner can knock opponents out. Also, Young Link is an extremely skilled juggler. Not only does he keep enemies in the air, but he jumps up there after them for powerful aerial attacks.

CLASSIFICATION: Swordsman
Regular Attacks
Young Link charges, and swings his sword out. This is pathetically weak, except for one thing: pressing A again will cause him to release a second hit, which is significantly mroe powerful, and is one of Young Link's few good finishers.
Here, Young Link will slash out on both sides, tripping up opponents. You won't be using this much, since the sword spin is much better in those situations where you're surrounded.
Young Link's up smash is three quick swipes above his head. It'll never KO an opponent unless you're playing in sudden death mode, but it sure is handy for hurting enemies. If you miss with one strike, you may just hit with the next.
Special Attacks
Fire Bow: This move operates identically to Link's bow, but is much more powerful. Why? Because the arrows are flaming. This is infinitely useful, and is one of the best projectiles in the game. Never hesitate to pelt an opponent with these fiery pointy sticks of doom.
Boomerang: This isn't a lot different that Link's boomerang. Throw it, it'll fly, and then it'll come back. Even if you miss at first, you can jump around a bit to alter its trajectory so that it hits enemies on the way back (it'll always try its best to home in on you). Also, if you smash with it, instead of just tilting the control stick, the boomerang will fly farther.
Sword Spin: This move is a lot like Link's, but you'll want to do it in different places. It's crap in the air, now (it knocks enemies too far away to hit them again, but not far enough to KO them), but on the ground it'll pull enemies in and entrap them in a multi-hitting attack that sends them flying at the end, much like the Mario Tornado. Never hesitate to use this move in a tricky situation.
Bomb: Another good porjectile, the bomb is also handy for damage racking. Best of all, if a character uses their shiel to bounce it upwards, it'll fly into the air, then fall on them again. Just be sure you don't hold it for too long. It'll explode in your face, too.
Strategies for Link
Swordsmen
-Link
-Young Link
-Marth
-Roy
Unfortunately, your Kokiri Sword is the smallest of the bunch here, meaning that you'll have to stay back and rely on projectiles. Pelt these guys with fire arrows and bombs until their damage is in the high hundreds. Then, finish them with the down + A midair sword stab, or the second hit of your forward smash attack. It's easy as pie against Marth and Roy, but facing another Hylian hero can be difficult, since they can projectile you back. You'll want to find a superior sniping perch against Link and Young Link, and occasionally swoop in for an aerial attack.
Speedsters
-Fox
-Falco
-Pikachu
-Pichu
-Captain Falcon
These guys are fast, but Young Link's no slowpoke himself. battles here will inevitably become close-up brawls, so make good use of your sword spin on the ground. Take to the skies if you're feeling overwhelmed, and keep whittling away at their defense, without letting them do it to you. You should be able to clear them out eventually.
Close Range
-Dr. Mario
-Mario
-Luigi
-Yoshi
-Mr. Game & Watch
-Ice Climbers
Young Link's no slouch at close-range fighting either. If they want to get down and dirty, be ready to oblige. Use your ground sword spin liberally, and use projectiles when necessary. Close range fighters aren't a serious problem here.
Long Range
-Ness
-Samus
-Mewtwo
Aerial, aerial, aerial! These guys are dangerous when grounded, but if you can get them into the air and keep them there, you'll have an incredibly easy time beating these guys. They're useless in the skies, so capitalize like mad on that.
Lightweights
-Kirby
-Jigglypuff
-Peach
-Zelda
On the upside, these are the only characters who are REALLY susceptible to your finishers early on. On the downside, their special moves are absolutely brutal. It's time to be the artful dodger, and use the L & R buttons frequently to escape their various projectiles, blasts, and hits. If you can get the jump on lightweights early on, you can win with no problem. Just watch out for Sheik, because her speed can be difficult to counter.
Heavyweights
-Donkey Kong
-Bowser
-Ganondorf
No problem. Their attacks are very slow, and Young Link is a very fast dodger. You can literally outrun Ganondorf's Wizard's Foot, leap over DK's Giant Punch, and shield yourself from the Bowser Bomb with ample time. Heavy hitters are tough to finish, but easy to weaken, and easy to dodge. The battle will be long, but certainly not hard.